I'm working on a space opera using different 3D software.
Is there a way to measure Space Engine landscape terrain? I want to recreate areas of my planets, moons, and asteroids using Unreal Engine by recreating the terrain in World Machine. I would prefer to export the heightmaps directly from Space Engine but I can't export specific areas from each object, only heightmaps from the entire object which reduces the resolution of the terrain data.
I'm thinking about a ruler overlay, for example, where I can select specific sizes of terrain.