Ultimate space simulation software

 
User avatar
Quarior
Pioneer
Pioneer
Topic Author
Posts: 305
Joined: 11 Oct 2016
Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
Contact:

Limit of object around a object ? (Space Engine crash when PLANET HIERARCHY process)

02 Jan 2018 01:55

Good morning, Space Engine have a limit of object around a object because the file Alderaan_fragment.sc in CatalogsSW.pak, Space Engine crash when PLANET HIERARCHY process but in log there aren’t explain why (the last line is PLANET HIERARCHY) is crash but if I put just 300 instead of ~3200 asteroids, is work.
Thanks in advance for the answers because I think is strange because there are procedural asteroid belt with more asteroids and I want to see the asteroid belt.
Good continuation and have a nice day.
Attachments
Alderaan_fragment.sc
The asteroids belt file
(1.35 MiB) Downloaded 7 times
se.log
The log file
(99.47 KiB) Downloaded 1 time
Last edited by Quarior on 15 Jan 2018 13:42, edited 1 time in total.
 
User avatar
aFinapple
Astronaut
Astronaut
Posts: 40
Joined: 29 Oct 2017
Location: Europa

Limit of object around a object ? (Space Engine crash when PLANET HIERARCHY process)

15 Jan 2018 10:09

It seems that, according to the se.log, that you have run out of VRAM Memory 
[MT] Physical  VRAM: 2048 Mb
[MT] Available VRAM: 1996 Mb
[MT] Max. used VRAM: 2048 Mb

According to the above, you maxed out on VRAM and SpaceEngine crashed because you ran out of VRAM memory, and the game could not render any more. My advice is if you want to go into Hierarchy mode, then don't load the  Alderaan_fragment.sc. 
Hope this helped!
"You're capable of such beautiful dreams, and such horrible nightmares. You feel so lost, so cut off, so alone, only you're not. See, in all our searching, the only thing we've found that makes the emptiness bearable, is each other.”- Carl Sagan
 
User avatar
aFinapple
Astronaut
Astronaut
Posts: 40
Joined: 29 Oct 2017
Location: Europa

Limit of object around a object ? (Space Engine crash when PLANET HIERARCHY process)

15 Jan 2018 10:15

And if that's not the problem, then it may be because you have about 50 add-ons loading at the same time, and that might take away some of the computer resources that can be used for other things
"You're capable of such beautiful dreams, and such horrible nightmares. You feel so lost, so cut off, so alone, only you're not. See, in all our searching, the only thing we've found that makes the emptiness bearable, is each other.”- Carl Sagan
 
User avatar
Quarior
Pioneer
Pioneer
Topic Author
Posts: 305
Joined: 11 Oct 2016
Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
Contact:

Limit of object around a object ? (Space Engine crash when PLANET HIERARCHY process)

15 Jan 2018 13:35

aFinapple wrote:
And if that's not the problem, then it may be because you have about 50 add-ons loading at the same time, and that might take away some of the computer resources that can be used for other things

Isn’t this because I test just with the script and crash so I think there are many object with many little parameters in script so Space Engine must to generate more variables so maybe is this problem.
I remake the file with asteroids with less object and more parameters/variables because there aren’t RotationPeriod when I would like tidal locked with asteroids maker so now is write TidalLocked true and is work. (See in CatalogsSW.pak.)
 
User avatar
JackDole
World Builder
World Builder
Posts: 666
Joined: 02 Nov 2016
Location: Terra

Limit of object around a object ? (Space Engine crash when PLANET HIERARCHY process)

16 Jan 2018 00:37

Quarior wrote:
Source of the post Thanks in advance for the answers because I think is strange because there are procedural asteroid belt with more asteroids and I want to see the asteroid belt.

It is a memory problem. For me, the computer always crashed when I had so around 2000 scripted asteroids in a system. SpaceEngine must load all these objects into memory at the same time, and the memory may not be enough for that.

aFinapple wrote:
Source of the post And if that's not the problem, then it may be because you have about 50 add-ons loading at the same time, and that might take away some of the computer resources that can be used for other things

As far as the amount of the addons is concerned, I have not found any limit yet. I have a lot more than 50 addons. Of course, there will probably be a limit, depending on available memory.
 
User avatar
Quarior
Pioneer
Pioneer
Topic Author
Posts: 305
Joined: 11 Oct 2016
Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
Contact:

Limit of object around a object ? (Space Engine crash when PLANET HIERARCHY process)

16 Jan 2018 03:40

JackDole wrote:
Quarior wrote:
Source of the post Thanks in advance for the answers because I think is strange because there are procedural asteroid belt with more asteroids and I want to see the asteroid belt.

It is a memory problem. For me, the computer always crashed when I had so around 2000 scripted asteroids in a system. SpaceEngine must load all these objects into memory at the same time, and the memory may not be enough for that.

Yes but was the old script, is crash same I very far away of the « universe » or you talk when is read script ? Also I try alternative with separate the file with multiple file and was the same effect.

Who is online

Users browsing this forum: No registered users and 1 guest