What resolution are you using exactly?
When I export in 7680 it works just fine, it exported at 7680x3840. I was able to export all surface maps and clouds within a minute, the program acts frozen but it is exporting to the export folder. You should be able to go as high as 16384
Well it freezes but after 1-2 seconds it crashes. It works just fine on ressolutions like 4096. But higher than that crashes the program even if I dont touch it. Exporting as high as 16384 is a dream right now. As higher than around 6000p crashes it no matter what. The only planet I managed to export on higher ressolutions was a Gas giant, but I guess it is becuase it is pretty simple as it is mostly clouds.
I'm trying to export cubemap textures of the planet I generated for my species so I can use them in other rendering softwares like blender. And I would love some high quality textures for closer views of the planet. But it just refuses to work. It freezes (like normally) but suddenly crashes without me doing anything. Ive tried everything making higher textures work on this planet. Turn off various layers and export only selected once, giving Space Engine full access to system power.
I dont know what to do about it anymore and the only thread I find about this belongs to the old forums I cant access anymore...
I have fairly powerfull specs for this program and if what you say is possible (16k textures) it should work on my system or what you say is a joke. Because it barely even works on 6k textures. It only goes fine around 4k and lower ressolutions. But I need 8k and preferable 16k as you say is possible... My specs is in the mainpost up above.