Free planetarium

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Joined: 18 Jan 2017

Wine, Mesa and SpaceEngine 0.9.8

18 Jan 2017 13:43

I figured out why SpaceEngine won't run under wine. SpaceEngine creates a non-core OpenGL profile using wglCreateContext, but then try to compile GLSL shaders with "#version 330 core", which fails under Mesa GL.

I did some hacking to redirect the call and now it works fine on my machine. In theory, forcing a GL version using MESA_GL_VERSION_OVERRIDE should work, except there's a bug in Wine which causes it to crash.

BTW, if you are having crashes in openal32, just delete the openal32.dll file.

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