Olegson wrote:What are your thoughts about the implementation of semi-procedural terrain genereration (like in Star Citizen, Outerra etc.) in Space Engine? It would enhance the detail of the planets and moons in our solar system immense. Is something like this considered?
Betelgeuze wrote:Source of the post I put accidentally wrong version Rodrigos Terrain & Clouds Mod 0.9.8.0 on Space Engine 0.9.7.3
Mosfet wrote:Betelgeuze wrote:Source of the post I put accidentally wrong version Rodrigos Terrain & Clouds Mod 0.9.8.0 on Space Engine 0.9.7.3
Do you mean you put rodrigosmod.pak in that directory, or did you (brrr!) unpack the contents of rodrigosmod.pak into that directory?
Do you still have a shaders.pak under system\ ? In this case, delete the shaders\ subfolder in it.
Mosfet wrote:no you need to delete the shaders subfolder where you placed rodrigo's shaders. When you restart SE will use again original shaders.pak.
HarbingerDawn wrote:gamadh, why are you typing in such dark text? It's hard to read.
gamadh wrote:Source of the post I'm sorry, I don't knew to change to white