I certainly can appreciate that Mosfet, I just hope the experience players of Space Engine have will not imitate things we've seen before. Exploration, reaching achievements, replayability, and decision making all add to an engaging and addictive game. Frustrations develop when large investments of time slow the action down. I don't want to miss out on seeing that purple and teal landscape or whatever I dream about because I must first look at black and white emptiness for eons before stumbling on something beautiful, or worse yet, someone else found it and it's marked as "done". I think one of the most innovative and attractive things about Space Engine is the ability to explore a near infinite environment, instantly, with minimal interface, where players can do what they want, when they want. It keeps things fresh. Multiple experiences and adventures are stymied when puzzle solving, endless hunting, or resource limiting make "winning" just a single path to victory most people wont ever even find. Right now you can't even call Space Engine a game, and that is what I love about it's uniqueness. My hope is it wont develop into a hunter-gatherer or resource management nightmare. Please don't limit our imaginations by putting goals too far away. Thanks Space Engineer!
CPU: AMD FX-8350 8 core processor 4GHz / GPU: GeForce GT 730 @ 1920x1080, 60Hz with 1GB adapter RAM / RAM: Patriot Signature 4GB 1600MHz 240-Pin DDR3 (only 2GB work, don't buy it) / Motherboard: MSI 970 Gaming MS-7693