Ultimate space simulation software

 
User avatar
longname
Explorer
Explorer
Posts: 290
Joined: 13 Apr 2017
Location: ∞/The Multiverse/The Universe/Local Cluster/The Milky Way/Orion Arm/Sol System/Earth-Moon/Earth/UK

General questions about SpaceEngine

15 Sep 2021 13:37

ordovsspace wrote:
is this game going to be a full scale representation of the universe? (not like no mans sky)

No, it is a full scale representation of the universe.
[dah<500,26>dah<180,14>dah<180,21>dah<500,19>dah<180,26>dah<500,21>]
 
User avatar
FastFourierTransform
Pioneer
Pioneer
Posts: 343
Joined: 17 Nov 2016

General questions about SpaceEngine

18 Sep 2021 06:15

ordovsspace wrote:
Source of the post is this game going to be a full scale representation of the universe? (not like no mans sky)

SpaceEngine reached that goal several years ago. It has a similar number of Galaxies of that of the real universe. Each with a realistic number of stars and planets. Everything scaled and located realistically. No Mans Sky made the universe much smaller and proportions comical just to avoid boring their users with the mind-bending real scale of things in nature. SpaceEngine is a scintifically accurate planetarium not just a fantasy game.
 
User avatar
longname
Explorer
Explorer
Posts: 290
Joined: 13 Apr 2017
Location: ∞/The Multiverse/The Universe/Local Cluster/The Milky Way/Orion Arm/Sol System/Earth-Moon/Earth/UK

General questions about SpaceEngine

18 Sep 2021 06:34

FastFourierTransform wrote:
Source of the post No Mans Sky made the universe much smaller and proportions comical just to avoid boring their users with the mind-bending real scale of things in nature.

Real scale or not, not a lot would change - the biggest difference between NMS planets is the skin and roughness of the terrain. Outer Wilds taught us that procedural generation has been a bust by creating a mini (50km) hand-crafted solar system jam packed with things to explore, where the planets are actually unique, ranging from 'hollow and collapsing' to 'a literal hourglass'. Just making things real-scale only makes things even more boring.
[dah<500,26>dah<180,14>dah<180,21>dah<500,19>dah<180,26>dah<500,21>]
 
awsumguy76801
Observer
Observer
Posts: 1
Joined: 18 Sep 2021

General questions about SpaceEngine

18 Sep 2021 20:24

Add stuff like tides in bodies of water that could be affected by gravity of moons, or if on a moon, by the gravity of other moons and the planet, also add dust storms, tornadoes, rain, lightning, 3D clouds, polar ice caps melting during different seasons, I've also been frustrated how on planets tilted on their side like uranus where the pole is facing to the sun the planets still have ice caps even tho that couldnt happen make it so that the ice caps always stay on top.
 
A-L-E-X
Galaxy Architect
Galaxy Architect
Posts: 3073
Joined: 06 Mar 2017

General questions about SpaceEngine

21 Sep 2021 00:39

FastFourierTransform wrote:
ordovsspace wrote:
Source of the post is this game going to be a full scale representation of the universe? (not like no mans sky)

SpaceEngine reached that goal several years ago. It has a similar number of Galaxies of that of the real universe. Each with a realistic number of stars and planets. Everything scaled and located realistically. No Mans Sky made the universe much smaller and proportions comical just to avoid boring their users with the mind-bending real scale of things in nature. SpaceEngine is a scintifically accurate planetarium not just a fantasy game.

I've been looking at estimates of the size of the observable universe and some of the estimates I read point to a universe with a radius of up to 92 billion light years?  That's quite a bit larger than the 28-30 billion light year radius of SE that I've read about.
 
A-L-E-X
Galaxy Architect
Galaxy Architect
Posts: 3073
Joined: 06 Mar 2017

General questions about SpaceEngine

21 Sep 2021 00:54

longname wrote:
FastFourierTransform wrote:
Source of the post No Mans Sky made the universe much smaller and proportions comical just to avoid boring their users with the mind-bending real scale of things in nature.

Real scale or not, not a lot would change - the biggest difference between NMS planets is the skin and roughness of the terrain. Outer Wilds taught us that procedural generation has been a bust by creating a mini (50km) hand-crafted solar system jam packed with things to explore, where the planets are actually unique, ranging from 'hollow and collapsing' to 'a literal hourglass'. Just making things real-scale only makes things even more boring.

Outer Wilds?  Never heard of it, is that on Steam also?
Do any of these have something where you could go scuba diving underwater and explore caves, caverns and tunnels, things like that?
 
User avatar
longname
Explorer
Explorer
Posts: 290
Joined: 13 Apr 2017
Location: ∞/The Multiverse/The Universe/Local Cluster/The Milky Way/Orion Arm/Sol System/Earth-Moon/Earth/UK

General questions about SpaceEngine

22 Sep 2021 08:16

A-L-E-X wrote:
Source of the post Outer Wilds?  Never heard of it, is that on Steam also?

Yeah, I know this because I have the ability to use Google and check Steam.
Image
As you can see, these dynamic environments are far more exciting and replayable than the tripe that Sean Murray has been polishing for the past half decade.
A-L-E-X wrote:
Source of the post Do any of these have something where you could go scuba diving underwater and explore caves, caverns and tunnels, things like that?

Yes, and unlike NMS, the environments are constantly changing, and there's stuff to do in caves other than scoop up resources so you can travel around the same 5 reskinned planets spread over 500000000 light years.
[dah<500,26>dah<180,14>dah<180,21>dah<500,19>dah<180,26>dah<500,21>]
 
alexandreq4
Observer
Observer
Posts: 6
Joined: 21 Sep 2021

General questions about SpaceEngine

24 Sep 2021 01:34

Hello,

I would like to know what the code ''RS'' means...RS 8496--------etc...

I can't find the correspondence with Stellarium, can someone explain it to me ? thank you
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1555
Joined: 24 Oct 2016
Location: Italy
Contact:

General questions about SpaceEngine

24 Sep 2021 03:14

RS code is not referring to any existing catalog, it's a random star procedurally generated by SpaceEngine.
RS is in fact Random Star
RG Random Galaxy
RSC Random Star in a Cluster
RN Random nebula
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
alexandreq4
Observer
Observer
Posts: 6
Joined: 21 Sep 2021

General questions about SpaceEngine

24 Sep 2021 19:41

Hello,
Ok, it's misleading when you do research, so I guess the planets around RS stars are false. thank you for the answer
 
alexandreq4
Observer
Observer
Posts: 6
Joined: 21 Sep 2021

General questions about SpaceEngine

24 Sep 2021 22:27

i suppose than it is impossible to bypass this functionality ?
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1555
Joined: 24 Oct 2016
Location: Italy
Contact:

General questions about SpaceEngine

25 Sep 2021 03:54

You can disable procedural objects from the settings window, so they are no more visible. They will be still there when searching, though.
By using the Star Browser filters you can specify if you want only catalog objects.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
alexandreq4
Observer
Observer
Posts: 6
Joined: 21 Sep 2021

General questions about SpaceEngine

26 Sep 2021 00:50

Hello,
OK good, thank you very much :)
 
User avatar
longname
Explorer
Explorer
Posts: 290
Joined: 13 Apr 2017
Location: ∞/The Multiverse/The Universe/Local Cluster/The Milky Way/Orion Arm/Sol System/Earth-Moon/Earth/UK

General questions about SpaceEngine

26 Sep 2021 06:46

alexandreq4 wrote:
Source of the post it's misleading when you do research

What kind?
[dah<500,26>dah<180,14>dah<180,21>dah<500,19>dah<180,26>dah<500,21>]
 
alexandreq4
Observer
Observer
Posts: 6
Joined: 21 Sep 2021

General questions about SpaceEngine

27 Sep 2021 20:38

Hello,
I'm just comparing it to software like Stellarium. That's what SE lacks, comparable functionality, for example observing from a point on earth, pointing at a star or an object without zooming in. I'm not a developer, but maybe it's possible to make a script. Just a few more features, and SE would be superior to Stellarium for searching

Who is online

Users browsing this forum: No registered users and 1 guest