10 Sep 2017 00:09
A few questions:
Is 3.5 trillion stars the limit for procedural galaxies?
Is the terrain tech planned to be flexible and support changes in real-time like color, topography and others?
Is Rodrigo's terrain shaders be implemented as an actual feature in 0981? Since they're so much better than normal SE stuff.
Isn't SE's code old and without a solid base for future implementations since it is based on a first time trial from Vlad? "Flexible".
In the future, is life probability, planets formation and star class be affected by the region in the galaxy?
With the new volumetric tech, comet tails, galaxies and other effects will be remade on 0981 and/or higher?
Will planets, asteroids, etc, be illuminated by other cosmic bodies? I.e light from a supernova or nebula cast shadows on the object?
Will star coronas be procedurally generated, and reflect their current state of activity? (Flares, CMEs, etc)
Will "ambient occlusion" be implemented somewhere in 0982 or later?
Will the water be better on 0981, since Duke said he was working on better reflections?
When rocks are added, could simple vegetation like grass also be applied? Not tress, just grass.
What state does SE needs to reached to be worthy of a kickstarter in the mind of the development team?
Couldn't geysers be implemented using comet's tails and the volcano algorithm on a smaller scale?
Do I have permission to remake some parts of the map in my game and post it here as a mod?
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