Mr. Abner wrote:Source of the post I thought I read somewhere that it was eight light sources. Are you sure it's only four?
I'm not 100% sure, it could possibly be eight.
A-L-E-X wrote:Source of the post There are ways to expand dynamic range and color palette by tweaking driver settings.
The problem is not a software issue, it's a hardware issue. Most LCD panels are limited to a contrast ratio of 1000:1, which is extremely small, not nearly enough to represent a large dynamic range accurately. Limitations in the color gamut an LCD panel can represent also cannot be overcome with simple software tweaks.
Maybe you could get an 8-bit display to act like a 10-bit display using dithering, but that's it. You would need a true high-end HDR display, with wide color gamut support and local backlight dimming, to even approach properly displaying something that could look truly natural to human eyes.
A-L-E-X wrote:Source of the post The human eye limitations are partially due to how far nebulae are from us- if we were in space and near them we should detect color in them just like with any object on earth.
Distance is irrelevant, only brightness matters (specifically, surface brightness if the object is resolvable). If you cannot see color in the nebula through binoculars or a telescope (which already amplify the brightness of the object in addition to magnifying it), then you certainly would not see any color in it up close, as the brightness of any given angular area of the object will be the same whether you are 10 light-years away or 10,000.