N0B0DY wrote:Source of the post keep asking this question too many times and you will be rebuked by the moderator(s).
LOL
N0B0DY wrote:Source of the post keep asking this question too many times and you will be rebuked by the moderator(s).
SpaceEngineer wrote:Release is expected this year on Steam.
SpaceEngineer wrote:I don't know how much time it will take for, say, implementing procedural generation of raymarched nebulae, which new problems will arise, and how much time it will take to solve them.
Zero_Industria wrote:Source of the post So I've been following SE for a while now and I finally learned how to edit stars and planets in the script. However I've come across an issue. Even though I've managed to make a star in the engine I can't seem to move it. I've tried using the script typed up in the manual but the star "Mono" does not appear.
Zero_Industria wrote:Source of the post I have. I exported it, renamed it, and opened it back up to discover it has been placed randomly. There doesn't appear to be a method of editing the location of procedural star scrips. At least, I'm not capable of discerning it.
StarBarycenter "RS 8474-1357-7-842714-370 BC"
{
RA 16.2156 // Random value
Dec -21,378 // Random value
Dist 243.52 // Random value
}
Star "Name of the Star"
{
RA 16.2156 // Random value
Dec -21,378 // Random value
Dist 352.24 // Random value
Class "G2"
AppMagn 12.5
}