Khorrah
ghosterneil
Localized time would be too much to ask, although having a clock comparing what the time would be out at infinity and the player's current location couldn't be too hard to implement. What I'm really asking for is distorting and colour-shifting the view based on velocity, and the generation of black hole graphics taking into account the velocity of the player; current graphics are based on what you'd see at a standstill at each point you traverse, which isn't too realistic. You wouldn't see the sky shrink, but rather you'd see the sky warp and band into a tunnel until you reach the singularity (
https://jila.colorado.edu/~ajsh/insidebh/schw.html).
Relevant to this, volumetric accretion disk update could also reflect this sim's probably accurate idea of what a realistic BH would look like - the event horizon wouldn't be black, but rather have a much more colourful appearance as material appears to freeze at the event horizon (
https://jila.colorado.edu/~ajsh/insidebh/realistic.html).