Ultimate space simulation software

 
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Mosfet
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18 Mar 2017 14:20

Well, it's a typical case where "Last edited by" feature comes in very handy and makes the previous line useless ;)
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DeathStar
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19 Mar 2017 18:22

Mosfet wrote:
Well, it's a typical case where "Last edited by" feature comes in very handy and makes the previous line useless ;)

Eh, it kind of is redundant. I'll remove it next time around.
 
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nonstopsuperguy
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28 Mar 2017 12:19

To get the most revenue and to continue getting revenue in the future, the Space Engine Devs should use Patreon! They'd hit their goals right away!
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Hornblower
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28 Mar 2017 12:42

nonstopsuperguy wrote:
Source of the post  the Space Engine Devs

Hahaha! There's only one developer, our lord Vladimir. If you want to donate, there's a place to do so on the main page
"Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space." - Douglas Adams
 
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DoctorOfSpace
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28 Mar 2017 17:50

nonstopsuperguy wrote:
Source of the post the Space Engine Devs should use Patreon!

First off, like Hornblower said, there is only one dev programming SE with a few other community members who do other small things like nebula/galaxies/systems/etc.  Vladimir is the one who receives all funding so he can continue programming and advancing the engine.
Secondly, I suggested Patreon originally but after reviewing their terms and how donations are made through Patreon it is not a good platform for SE due to the slow nature of updates and the inability to promise people goods and services for being patrons.  The best platform currently would be a flat no guarantees donation, like there is now, and eventually selling the program on Steam giving people early beta access and Steam features, while the program will remain free on the site.  The Steam launch should be some time this year.
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ettore_bilbo
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29 Mar 2017 05:09

DoctorOfSpace wrote:
Source of the post The Steam launch should be some time this year.

really? so, no more steam keys but a beta access to buy? :-)
 
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nonstopsuperguy
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01 Apr 2017 11:31

DoctorOfSpace wrote:
nonstopsuperguy wrote:
Source of the post the Space Engine Devs should use Patreon!

First off, like Hornblower said, there is only one dev programming SE with a few other community members who do other small things like nebula/galaxies/systems/etc.  Vladimir is the one who receives all funding so he can continue programming and advancing the engine.
Secondly, I suggested Patreon originally but after reviewing their terms and how donations are made through Patreon it is not a good platform for SE due to the slow nature of updates and the inability to promise people goods and services for being patrons.  The best platform currently would be a flat no guarantees donation, like there is now, and eventually selling the program on Steam giving people early beta access and Steam features, while the program will remain free on the site.  The Steam launch should be some time this year.


Thanks for the info. I just kinda figured it would bring in a more stable revenue. Oh well, the Steam beta access will be plenty. I'll definitely be jumping on that the moment it launches. Keep us posted dude! Cheers! :)
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John Boone
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03 Apr 2017 20:17

ok so i think it would be an interesting feature if you could spawn an outline of a real solar system object next to something else out in the universe. i feel like that would be a nice way to get some perspective on how large or small some procedural objects are relative the bodies we're all familiar with.
Maybe it’s a little early. Maybe the time is not quite yet. But those other worlds — promising untold opportunities — beckon. Silently, they orbit the Sun, waiting -Carl Segan
 
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Xoran
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04 Apr 2017 04:45

John Boone wrote:
Source of the post ok so i think it would be an interesting feature if you could spawn an outline of a real solar system object next to something else out in the universe

Post suggestions here, this thread only exists for displaying common suggestions :)
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tornadotodd
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31 Jan 2018 17:09

First time I have seen this. You are right, suggestions do quickly get buried and while some are common or redundant others are quite innovative and pretty exciting to consider. I have read a few that I have really liked that seem to have been buried in time.. If it does not already exist maybe a rating system, or a simple 1- 5 star scale that each reader afterwards can select or somehow tally would be neat just to to see the sats on the popularity of each idea.
 
Kareem
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08 Feb 2018 10:11

One important suggestion is to make a Linux version. There are load of Linux users that do not use Windows. Possibly additional donations from that demographic including me.
 
Shaggy
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13 Feb 2018 12:25

That will be an offtopic. Since the forum would be obviously swarmed with people writing new threads, as there's like 2 new posts on forums all day, apparently a "create thread" option is locked for me until I spam enough. :) So: 

What's going on with in-game Wiki? Only General tab works, I can't check physical properties of found objects. That sucks, because I'm trying to search for various records. So I can't even check a density of a black hole. Is it something that's just currently unavailable?

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