Ultimate space simulation software

 
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greenhand
Space Tourist
Space Tourist
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Posts: 21
Joined: 13 Apr 2017

Found this on 2 minute papers on youtube

12 Aug 2018 18:15

A paper describing how to implement a lightning fast terrain generation algorythm.  tired of having LOD's that take a long time to render?


with some modification the quadtree generation could be modified to just randomly generate brush strokes, and to form fit to your planetary terrain generation technique.

also the planet editing potential is through the roof.

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