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Overheated ocean worlds.

Posted: 03 Nov 2017 13:57
by Mouthwash
RSC 10389-10378-3-173-19 B4 (in 0.980e). Warm oceania. Atmospheric pressure is 0.678 atm, average temperature is 116.38 Celsius. The reduced air pressure makes the boiling point lower, but the oceans have still not evaporated.

Is there an explanation for this I don't understand? And if there isn't, will the new planetary generator fix this?

Overheated ocean worlds.

Posted: 03 Nov 2017 14:03
by donatelo200
This will be fixed in the next version.  But, for now, just call them "salty".

Overheated ocean worlds.

Posted: 03 Nov 2017 14:08
by Mouthwash
There anything that isn't being fixed next version? :D

Overheated ocean worlds.

Posted: 03 Nov 2017 19:48
by PlutonianEmpire
Mouthwash wrote:
There anything that isn't being fixed next version? :D

Random people asking when the next version will be out. :P :lol:

(Lol, sorry. Too funny to resist ;) )

Overheated ocean worlds.

Posted: 04 Nov 2017 16:32
by gamadh
the higher the pressure the greater the boiling point, it is only to see how the atmospheric pressure of these planets is bizarrely high

Overheated ocean worlds.

Posted: 05 Nov 2017 11:15
by Mouthwash
gamadh wrote:
the higher the pressure the greater the boiling point, it is only to see how the atmospheric pressure of these planets is bizarrely high

Please read the OP before you post.

Overheated ocean worlds.

Posted: 15 Dec 2017 06:20
by Xoran
I remember seeing an oceania with less than 1 atmospheric pressure, and a temperature over 100 degrees Celcius.
I saw it a very long time ago, so I don't remember the name, the temperature, the atmospheric pressure, or even if i actually saw it or if my memory is being weird. 

Overheated ocean worlds.

Posted: 23 Aug 2018 06:25
by andywarhol
I've seen 'Hot Ocean' worlds. It's more likely that the conditions on such a world would resemble the conditions seen on Venus.

Overheated ocean worlds.

Posted: 07 Aug 2019 10:13
by mgodal
Hello there, I'm kind of new here and don't want to mess around but I just found a couple of worlds that seem to bypass Clausius-Clapeyron equation, like this one (sorry for the names, I couldn't resist it)
In both cases conditions are below the triple point, so liquid water would be unstable in said worlds, particularly the first, as with such a dim atmosphere there would be tremendous variations in temperature. My version is still 0.9.8.0, so I guess that this issue has been already fixed in 0.9.9.0?  Sorry, I just felt I had to contribute somehow

Overheated ocean worlds.

Posted: 08 Aug 2019 20:15
by donatelo200
Yes, 0.9.9.0 has fixed this already.