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Mouthwash
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Overheated ocean worlds.

03 Nov 2017 13:57

RSC 10389-10378-3-173-19 B4 (in 0.980e). Warm oceania. Atmospheric pressure is 0.678 atm, average temperature is 116.38 Celsius. The reduced air pressure makes the boiling point lower, but the oceans have still not evaporated.

Is there an explanation for this I don't understand? And if there isn't, will the new planetary generator fix this?
Last edited by Mouthwash on 04 May 2019 12:21, edited 4 times in total.
 
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donatelo200
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Overheated ocean worlds.

03 Nov 2017 14:03

This will be fixed in the next version.  But, for now, just call them "salty".
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Mouthwash
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Overheated ocean worlds.

03 Nov 2017 14:08

There anything that isn't being fixed next version? :D
 
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PlutonianEmpire
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Overheated ocean worlds.

03 Nov 2017 19:48

Mouthwash wrote:
There anything that isn't being fixed next version? :D

Random people asking when the next version will be out. :P :lol:

(Lol, sorry. Too funny to resist ;) )
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gamadh
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Overheated ocean worlds.

04 Nov 2017 16:32

the higher the pressure the greater the boiling point, it is only to see how the atmospheric pressure of these planets is bizarrely high
In such a hostile universe it is not necessary be the center to be special, just be alive
 
Mouthwash
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Overheated ocean worlds.

05 Nov 2017 11:15

gamadh wrote:
the higher the pressure the greater the boiling point, it is only to see how the atmospheric pressure of these planets is bizarrely high

Please read the OP before you post.
 
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Xoran
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Overheated ocean worlds.

15 Dec 2017 06:20

I remember seeing an oceania with less than 1 atmospheric pressure, and a temperature over 100 degrees Celcius.
I saw it a very long time ago, so I don't remember the name, the temperature, the atmospheric pressure, or even if i actually saw it or if my memory is being weird. 
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andywarhol
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Overheated ocean worlds.

23 Aug 2018 06:25

I've seen 'Hot Ocean' worlds. It's more likely that the conditions on such a world would resemble the conditions seen on Venus.
 
mgodal
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Overheated ocean worlds.

07 Aug 2019 10:13

Hello there, I'm kind of new here and don't want to mess around but I just found a couple of worlds that seem to bypass Clausius-Clapeyron equation, like this one (sorry for the names, I couldn't resist it)
In both cases conditions are below the triple point, so liquid water would be unstable in said worlds, particularly the first, as with such a dim atmosphere there would be tremendous variations in temperature. My version is still 0.9.8.0, so I guess that this issue has been already fixed in 0.9.9.0?  Sorry, I just felt I had to contribute somehow
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donatelo200
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Overheated ocean worlds.

08 Aug 2019 20:15

Yes, 0.9.9.0 has fixed this already. 
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