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General suggestions for SpaceEngine

Posted: 05 May 2017 17:06
by Insanity
How about a life type called Intelligent Life, if the planet had this kind of life, it would have randomly generated city lights, some ships in orbit, and even boosts the chance of other planets in the system to have life.

General suggestions for SpaceEngine

Posted: 05 May 2017 17:26
by DoctorOfSpace
Insanity wrote:
Source of the post How about a life type called Intelligent Life, if the planet had this kind of life, it would have randomly generated city lights, some ships in orbit, and even boosts the chance of other planets in the system to have life.

Was suggested many times, I even wrote up an entire page on a method for this.  Probably won't be added for a long time, if ever.

General suggestions for SpaceEngine

Posted: 05 May 2017 20:09
by Insanity
DoctorOfSpace wrote:
Insanity wrote:
Source of the post How about a life type called Intelligent Life, if the planet had this kind of life, it would have randomly generated city lights, some ships in orbit, and even boosts the chance of other planets in the system to have life.

Was suggested many times, I even wrote up an entire page on a method for this.  Probably won't be added for a long time, if ever.

Mhm. It'd be an interesting feature. I can imagine people racing to find a system with Intelligent Life on all planets and moons if that feature was added.

General suggestions for SpaceEngine

Posted: 05 May 2017 21:15
by SCtester
This is a suggestion, not for SpaceEngine in specific, but for what you could extend SpaceEngine to be as a scientific platform. 

SpaceEngine is an absolutely amazing tool, not only in it's graphics and playable value, but also as a scientific tool. My proposition is to break SpaceEngine into two somewhat separate platforms: One, which is what is now SpaceEngine, and another focused solely on the scientific aspect of the simulator. This could be a legitimately useful tool for actual astronomers. What would be the difference? Here's a list of somethings which would be different between the two versions:

  • It would not have any procedure bodies, it would just get it's information from actual star, galaxy and planet catalogs. So how would it fill the universe to make it look alive? I am thinking that it could still have procedural stars, however they can't be interacted with. You can't click on them, they're only ever really dots to make flying around in the galaxy look realistic. You can distinguish between actual stars and those "phantom stars" by hovering your mouse over them - phantom stars won't do anything, but real stars will show a little selector around them. Also, they won't appear near the solar system, only when it gets far away enough from us to have a lack of real stars would they start showing up. 
  • The more advanced tools, such as the universe map and system charts, would be the central features. More game-play related aspects would be removed (Spaceships, for example). Graphics related settings would be less of a priority, and would be hidden within the settings menu, cleaning up the GUI in order to give more focus to the important tools. The search function would also be a more prominent tool.
  • All stars and planets could have more detailed info and statistics about them - Maybe there's some database that could be used? Wikipedia maybe?
  • Maybe some additional scientific features, such as a visualization of magnetic fields, possibly? I don't know, there's lots of options.
  • Another possible new feature for astronomers would be the ability to select a location and time on Earth, and be able to look at the night sky from that vantage point, allowing people to look up what constellations, stars, and galaxies they're seeing in real life.
As for naming, I feel like SpaceEngine would actually be very fitting for this alternate version, as it sounds somewhat technical. So maybe the names could be switched - SpaceEngine for the scientific version, and some other name for what is currently SpaceEngine. 

Anyway, that's about it, I hope you consider this because I do think it has a lot of potential. 

 - SCtester

General suggestions for SpaceEngine

Posted: 06 May 2017 07:58
by Simon
What about Stellar Evoulution. It's a feature I've always wanted to see. When you speed up time the sun will turn into a red giant, and other stars will go supernova. 

General suggestions for SpaceEngine

Posted: 06 May 2017 09:36
by XBrain130
Simon wrote:
What about Stellar Evoulution. It's a feature I've always wanted to see. When you speed up time the sun will turn into a red giant, and other stars will go supernova.

Usual response: Not in the near future, too difficult to program now.

General suggestions for SpaceEngine

Posted: 06 May 2017 10:03
by Nahor
XBrain130 wrote:
Unrealistic is exactly what SpaceEngineer doesn't want in this project

If flying unrealistically can be done in a simulation, then technically a computer onboard the ship could make it real (unless we are talking about physical limits).

Also what SpaceEngineer wants for sure is realistic "natural objects" (planets, stars, ...). You can already fly at X times the speed of light and accelerate/slow down time. So unrealistic is not entirely out of the question 8-)

General suggestions for SpaceEngine

Posted: 07 May 2017 08:33
by Sean
Here is my suggestion, apologies if this has been mentioned before...

Incorporate 'Ansel' to enable stereoscopic 360 capture up to 32k

Thanks for making this excellent software Vlad!

General suggestions for SpaceEngine

Posted: 10 May 2017 12:35
by m4ti140
I have a suggestion, something that might have been suggested before but I couldn't find it no matter how deep I searched:

Could you add some sort of a molly-guard to "Set Current Time" UI option? I don't know, a confirmation dialog or something? Or just move it somewhere else, so that it can't be clicked accidentally while resetting time compression? Because my mouse might not survive another murder atempt when I slam it against the desk after I click that button (again) in the middle of a randezvous, or worse - a 5g burn. It might sound stupid at first, but if you're simulating a few hundred years into the future/past this button has a power equivalent to a vacuum metastability event.

General suggestions for SpaceEngine

Posted: 10 May 2017 12:48
by Canleskis
m4ti140 wrote:
I have a suggestion, something that might have been suggested before but I couldn't find it no matter how deep I searched:

Could you add some sort of a molly-guard to "Set Current Time" UI option? I don't know, a confirmation dialog or something? Or just move it somewhere else, so that it can't be clicked accidentally while resetting time compression? Because my mouse might not survive another murder atempt when I slam it against the desk after I click that button (again) in the middle of a randezvous, or worse - a 5g burn. It might sound stupid at first, but if you're simulating a few hundred years into the future/past this button has a power equivalent to a vacuum metastability event.

Use the j, k, l and space keys. These shortcuts can reverse, speed-up, slow down and stop time so you won't click the wrong button anymore.

General suggestions for SpaceEngine

Posted: 10 May 2017 15:03
by HarbingerDawn
m4ti140 wrote:
I have a suggestion, something that might have been suggested before but I couldn't find it no matter how deep I searched:

Could you add some sort of a molly-guard to "Set Current Time" UI option? I don't know, a confirmation dialog or something? Or just move it somewhere else, so that it can't be clicked accidentally while resetting time compression? Because my mouse might not survive another murder atempt when I slam it against the desk after I click that button (again) in the middle of a randezvous, or worse - a 5g burn. It might sound stupid at first, but if you're simulating a few hundred years into the future/past this button has a power equivalent to a vacuum metastability event.

You can work around this problem for now by changing the key binding in the controls menu.

General suggestions for SpaceEngine

Posted: 11 May 2017 04:23
by Mr. Missed Her
This might have been mentioned already in one of the 31 pages of this topic, but can we add those reentry shockwaves? I got disappointed when I airbreaked in the Earth's atmosphere and didn't see the spaceship get all glowy.

General suggestions for SpaceEngine

Posted: 12 May 2017 19:05
by ARBB
So, an VERY requested feature has been 3D water and volumetric clouds.
 For obvious knowledge reasons, limits of the engine, and the need of SE to run on standart hardware make this a problem.
 But, this guy : https://www.youtube.com/channel/UCtofQQ42fkzURVDKFCBMvAQ, managed to do this madness whitout raping your hardware that much, and his github page: https://github.com/achlubek, shows the source code. It is compatible whit c++, OpenGL and c#. So based on that, he made creations like a procedural planet that looks good, and clouds, and water. If the developer can base himself from that code to make a rendering method in the engine, that would be amazing.

General suggestions for SpaceEngine

Posted: 12 May 2017 19:19
by ARBB
Also, if anyone here has the ability to do it, tr to import the topographical data from Outerra onto the Earth HD pack.
Could use this map data taken b JAXA: http://aw3d.jp/en/index.html

General suggestions for SpaceEngine

Posted: 16 May 2017 20:23
by spaceguy
Anyway to get SE to look like this?