Ultimate space simulation software

 
User avatar
DoctorOfSpace
Star Engineer
Star Engineer
Posts: 1290
Joined: 22 Aug 2016
Location: SpaceX Mars Colony
Contact:

General suggestions for SpaceEngine

07 Feb 2017 22:58

spaceguy wrote:
Source of the post I feel like warped and torus accretion disks would be great.

When volumetrics are added this should be possible
CPU: Intel Core i7-5960X 4.0GHz 8-Core Processor - RAM: G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 - GPU: EVGA GeForce GTX 1080 Ti SC Black Edition
Quando omni flunkus, moritati
 
User avatar
Salvo
Pioneer
Pioneer
Posts: 378
Joined: 03 Nov 2016
Location: Veneto, Italy
Contact:

General suggestions for SpaceEngine

08 Feb 2017 04:22

spaceguy wrote:
Also is active stellar evolution a possibility in the near future?

Depends on what you mean with "near future". If you mean "next year" or "next release", well... probably no.
But I seriously hope it will be implemented one day because (together with stellar movements) it would make the whole universe alive.  8-)
The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: Sapphire Radeon RX 570 RAM: 8 GBs
 
User avatar
spaceguy
Explorer
Explorer
Posts: 189
Joined: 30 Dec 2016

General suggestions for SpaceEngine

08 Feb 2017 14:36

Salvo wrote:
spaceguy wrote:
Also is active stellar evolution a possibility in the near future?

Depends on what you mean with "near future". If you mean "next year" or "next release", well... probably no.
But I seriously hope it will be implemented one day because (together with stellar movements) it would make the whole universe alive.  8-)

I don't really see why it would take so long to implement. Perhaps priorities?
 
User avatar
Salvo
Pioneer
Pioneer
Posts: 378
Joined: 03 Nov 2016
Location: Veneto, Italy
Contact:

General suggestions for SpaceEngine

08 Feb 2017 23:19

It does, because he needs tons of formulae (because it has to be realistic), it needs to be compatible with the SE code (the star should disappear when it's life is over, but if you go back in time the star should appear again), to be implemented there needs to be supernovae and animated nebulae (also the animation of the explosion should go backwards if you go back in time, it's not very simple) and finally he would need to implement star formation and proto-planetary disk (if you don't want the star to appear from nothing).
These are a lot of pre-requisites that the engine doesn't have yet :)
The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: Sapphire Radeon RX 570 RAM: 8 GBs
 
User avatar
Watsisname
Science Officer
Science Officer
Posts: 1966
Joined: 06 Sep 2016
Location: Bellingham, WA

General suggestions for SpaceEngine

09 Feb 2017 17:37

Yeah, the problem of representing stellar evolution is hard.  It's not just the star itself, but also the entire planetary system, because the change in the star's size and brightness and mass will greatly influence the characteristics of the planets and their orbits.  It's probably "doable", but not easily or quickly.
 
User avatar
SpaceEngineer
Author of SpaceEngine
Author of SpaceEngine
Topic Author
Posts: 1089
Joined: 17 May 2016
Location: Saint-Petersburg
Contact:

General suggestions for SpaceEngine

09 Feb 2017 18:45

Cirax wrote:
Source of the post Can you add an option in the procedural system generation, in the same way with the hot Gas Giants,to fix the frequency of the hot Ice Giants?  With the hot gas giant value low, the hot ice giants it seems they weren't affected, they are still there

Why do you think is is wrong? Do you have a real hot ice giants statistics from grey aliens?

Quarior wrote:
Source of the postBut here in this example it "easy" but in harder like I recreate Azeroth (World of Warcraft), I have multiple folder and map it is in blp (I can convert in png) but map file it is in mapC_L (C : Column number, L : Line number) (example : map23_37). I no programmer So maybe it's impossible what I'm going to propose.

I really don't understand what do you want. If you want to make a planet map, you must convert it to a proper timed cubemap. Don't expect what SE will do this for you. SE is a renderer, it uses data files optimized for that task. Are you asking to integrate some custom map projection support directly into SE? But the optimal way is making an external tool to do that, and use SE with native SE texture format.
 
User avatar
Cantra
Pioneer
Pioneer
Posts: 374
Joined: 02 Nov 2016
Location: Sedna

General suggestions for SpaceEngine

10 Feb 2017 14:25

I think for rogue planets there should be an option called 'Flashlight' that is a button on the sidebar and bars on the bottom that when pressed, it would illuminate an entire rogue planet / moon  like it would if it had a sun, but all the way around. 
 
User avatar
Hornblower
Pioneer
Pioneer
Posts: 595
Joined: 02 Nov 2016
Location: Gale Crater
Contact:

General suggestions for SpaceEngine

10 Feb 2017 14:35

Starlight Glimmer, you can already do this by increasing your Ambient light
"Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space." - Douglas Adams
 
User avatar
PlutonianEmpire
Pioneer
Pioneer
Posts: 505
Joined: 02 Nov 2016
Location: MinneSNOWta
Contact:

General suggestions for SpaceEngine

10 Feb 2017 21:30

I was reading the help with mods thread,

viewtopic.php?t=116&start=15

and remembered one of my own planets with oversize radii, but I couldn't maintain 1g at the surface because of the 10 mass limit without shrinking the radius. I think it might be nice to add a console cheat or a checkbox to tick to allow unrealistic sizes for custom catalog non-gas planets that could override the 10 mass limit. :)
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
jasperhb
Space Tourist
Space Tourist
Posts: 38
Joined: 03 Feb 2017
Location: Orlando, FL
Contact:

General suggestions for SpaceEngine

11 Feb 2017 05:07

Perhaps add a feature for the distance between binary (or more) objects? It's hard to figure out how distant they are from each other currently.
 
jasperhb
Space Tourist
Space Tourist
Posts: 38
Joined: 03 Feb 2017
Location: Orlando, FL
Contact:

General suggestions for SpaceEngine

12 Feb 2017 17:58

Maybe add a function to search by atmosphere composition?
 
User avatar
Xoran
Pioneer
Pioneer
Posts: 383
Joined: 17 Jan 2017
Location: Copenhagen, Denmark

General suggestions for SpaceEngine

13 Feb 2017 03:49

jasperhb wrote:
Source of the post Maybe add a function to search by atmosphere composition?

How? like, search for a percentage of CO2, CO, O2, N2, H2, He, SO2, CH4 and so on, search for the partial pressure of the gas, or search for objects that have the gas in their atmospheres?

jasperhb wrote:
Source of the post Perhaps add a feature for the distance between binary (or more) objects? It's hard to figure out how distant they are from each other currently.

Semi-Major Axis is how far an object is from what it orbits, and the objects in a binary system both orbits their barycenter, so add the two together in the case of stars. I dont think it works that way for binary planets though. 

Also, a nice idea would be planet subtypes, for example there could be "Martian" or "Venusian" deserts or something like that. However, you should still be able to search "desert" planets as well as subtypes like "martian desert".
Space is too big to understand, so do not try to understand.
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1476
Joined: 24 Oct 2016
Location: Italy
Contact:

General suggestions for SpaceEngine

13 Feb 2017 04:35

I think jasperhb is asking for the actual distance between objects, which is varying in time based on orbital positions. That value is currently known and displayed for camera. So if you want to know the distance between Sirius A and B, or a planet from its moon, you have to go there and select the other object.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
jasperhb
Space Tourist
Space Tourist
Posts: 38
Joined: 03 Feb 2017
Location: Orlando, FL
Contact:

General suggestions for SpaceEngine

13 Feb 2017 05:48

Xoran wrote:
jasperhb wrote:
Source of the post Maybe add a function to search by atmosphere composition?

How? like, search for a percentage of CO2, CO, O2, N2, H2, He, SO2, CH4 and so on, search for the partial pressure of the gas, or search for objects that have the gas in their atmospheres?

You should be able to search by a percentage of a element or have a range of percentages (like '40-60') allowed in the search. At least that should be implemented, and partial pressure search would come later. The first version to have the search-by-atmo feature would probably just have the 'presence of gas' thing. The 'ppm' probably would also come later, because of it being very small.
 
User avatar
Xoran
Pioneer
Pioneer
Posts: 383
Joined: 17 Jan 2017
Location: Copenhagen, Denmark

General suggestions for SpaceEngine

13 Feb 2017 11:55

SpaceEngineer wrote:
Source of the post Why do you think is is wrong? Do you have a real hot ice giants statistics from grey aliens?

lol
jasperhb wrote:
Source of the post You should be able to search by a percentage of a element or have a range of percentages (like '40-60') allowed in the search. At least that should be implemented, and partial pressure search would come later. The first version to have the search-by-atmo feature would probably just have the 'presence of gas' thing. The 'ppm' probably would also come later, because of it being very small.

Should you be able to search for multiple gas percentages (15-40 % N2, 20-60 % CH4)?
Space is too big to understand, so do not try to understand.

Who is online

Users browsing this forum: No registered users and 1 guest