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Julian
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General suggestions for SpaceEngine

05 Jun 2018 00:47

I hope that 0.9.9.0's thermal mapping and chemical compostion features will be able to generate worlds where bodies of liquid only exist at the poles because the equator is above the boiling point -- like the polar lakes on Titan. Since 0.9.9.0 will support triaxial ellipsoids, this can be modeled by making the hydrosphere more prolate than the lithosphere:
Prolate hydrosphere.png
 
Macronicus
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General suggestions for SpaceEngine

05 Jun 2018 11:09

Will there be a feature that reduces the detail of the ray marched nebulas?
To a Galaxy billion light-years away from a Dark World.
 
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PlutonianEmpire
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05 Jun 2018 14:54

One thing I've noticed is that in aviation/aerodynamics mode, the aviation controls turn off and switch to thrusters when the Dynamic Pressure is below 10000. I think it might he better to lower that threshold to 1000.

Alternatively, the threshhold could lower/switch/transition to 1000 when the aerodyamic spacecraft begins experiencing an air pressure of either 0.1 or 0.01 atm or greater. :)
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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Propulsion Disk
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General suggestions for SpaceEngine

18 Jun 2018 21:08

If anyone hasn't already asked. Can you add hypervelocity stars to spaceengine like how you made hyperbolic comets?
 
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Mosfet
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General suggestions for SpaceEngine

19 Jun 2018 03:03

Can you add hypervelocity stars
Even if simulation of star motion it's in the TODO list, is considered as uncertain in the current state of development.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
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FastFourierTransform
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General suggestions for SpaceEngine

19 Jun 2018 08:08

If anyone hasn't already asked. Can you add hypervelocity stars to spaceengine like how you made hyperbolic comets?
Stellar motion in SpaceEngine has been debated a lot in the last period. You can find a discussion about how to implement that here. Have a look to the last response of SpaceEngineer about this feature here. It is currently impossible to account for stellar motion in SE but Vladimir has some ideas as to how it should be done in the future.
Hypervelocity stars we know of include many of the stars that are currently escaping our galaxy and travel in the near intergalactic medium. I've added all the known stars in the vicinity of the Milky Way into a mod for SE, that you can find here.
 
Macronicus
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General suggestions for SpaceEngine

22 Jun 2018 10:32

When will Galaxy clusters be added?
To a Galaxy billion light-years away from a Dark World.
 
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Propulsion Disk
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General suggestions for SpaceEngine

22 Jun 2018 14:19

When will Galaxy clusters be added?
I don't know if they even need to add that because they're kinda already there just, not classified as galaxy clusters.
you can try to find it here maybe, but from what I remember it didn't say anything about that.
http://forum.spaceengine.org/viewtopic.php?f=6&t=72
 
Macronicus
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General suggestions for SpaceEngine

22 Jun 2018 15:01

When will Galaxy clusters be added?
I don't know if they even need to add that because they're kinda already there just, not classified as galaxy clusters.
you can try to find it here maybe, but from what I remember it didn't say anything about that.
http://forum.spaceengine.org/viewtopic.php?f=6&t=72
But there not that close to each other.
To a Galaxy billion light-years away from a Dark World.
 
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Propulsion Disk
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General suggestions for SpaceEngine

22 Jun 2018 15:19

When will Galaxy clusters be added?
I don't know if they even need to add that because they're kinda already there just, not classified as galaxy clusters.
you can try to find it here maybe, but from what I remember it didn't say anything about that.
http://forum.spaceengine.org/viewtopic.php?f=6&t=72
But there not that close to each other.
Well galaxy clusters aren't as common as galaxies in general, but if you look in the right spots you can find a bunch of galaxies all very close to each other.
here's some links of real life galaxy clusters, just find out what latitude and longitude they're at, go there and then you should find a bunch of galaxies! (Unless spaceengine doesn't have them yet...)
https://en.wikipedia.org/wiki/Abell_2744
https://en.wikipedia.org/wiki/Perseus_Cluster
https://en.wikipedia.org/wiki/Virgo_Cluster
https://en.wikipedia.org/wiki/Abell_520
https://en.wikipedia.org/wiki/Hydra_Cluster
https://en.wikipedia.org/wiki/Leo_Cluster
https://en.wikipedia.org/wiki/Coma_Cluster
 
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Mosfet
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General suggestions for SpaceEngine

22 Jun 2018 18:19

But there not that close to each other.
Galaxy clusters are composed by galaxies relatively close to each other. Those clusters are indeed in SpaceEngine 0980 right now.
Take the Leo cluster, containing NGC 3842. A hundred or so galaxies, many of them are in SE. The same for the Coma cluster nearby, only they're not labeled yet as a group.
[youtube]dx34rZReYM0[/youtube]
Or maybe you're referring to colliding galaxies. As you can see in the TODO list this is planned, we'll have to wait a fair number of program versions for sure. My suggestion is: don't keep the breath in the meantime.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
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Propulsion Disk
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General suggestions for SpaceEngine

24 Jun 2018 12:49

This is probably the most minor suggestion but, can the galaxies be brighter when your in the milky way? because you can't see any unless your out of the milky way. I've edited the options for the galaxies but whatever I do, it doesn't appear very realistic to me because it's ether it's to bright outside the milky way and inside the milky way it's fine, or it's fine outside the milky way is fine but in the milky way it's to dim.
 
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Mosfet
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24 Jun 2018 13:47

ether it's to bright outside the milky way and inside the milky way it's fine, or it's fine outside the milky way is fine but in the milky way it's to dim.
You should achieve precisely what you want if you leave the option "auto increase galaxies magnitude" not selected in the magnitude/brightness window (F7 key)
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"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
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Propulsion Disk
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General suggestions for SpaceEngine

24 Jun 2018 16:54

ether it's to bright outside the milky way and inside the milky way it's fine, or it's fine outside the milky way is fine but in the milky way it's to dim.
You should achieve precisely what you want if you leave the option "auto increase galaxies magnitude" not selected in the magnitude/brightness window (F7 key)
I still don't see the galaxies from in the milky way though, in real life (on earth) you can see galaxies with the naked eye easily (not counting andromeda or trianglum, you can already see those in spaceengine.)
It's probably because the models don't load from such a far distance, so I guess you can't see it no matter what.
 
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Mosfet
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General suggestions for SpaceEngine

24 Jun 2018 17:39

To be fair, you need somewhat exceptional conditions to see a couple more galaxies at most, with your naked eye. https://en.wikipedia.org/wiki/List_of_galaxies#Naked-eye_galaxies
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |

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