Ultimate space simulation software

 
michaelcretignier
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General suggestions for SpaceEngine

23 Apr 2017 14:51

What is the other program you use? I collect all sorts of space simulators.
There is Digital Universe in teamwork with Partiview
Biggest problem with that is computer power, if you are ok with 0.1fps then it's a maybe.
Actually if the goal is to see how the constellation are evolving, you will agree with me than there is maximum hundreds of stars to move (and no need to move all of them simultanuously). Moreover in the program that I give above, the movement of stars is implemented without torturing the CPU, so i'm pretty sure it could be done.
 
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Wiktor120
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General suggestions for SpaceEngine

23 Apr 2017 16:01

Make stuff move more. There are lots of stuff that don't move but should, like clouds (i guess), continents on planets, stars in galaxies, galaxies in groups, groups in super groups and supergroups in universe.

Oh, and add ability to see stuff in other wavelenghts.

Also, add some easter eggs.
Like Far Galaxy from Star Wars.
 
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spaceguy
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General suggestions for SpaceEngine

23 Apr 2017 16:08

Make stuff move more. There are lots of stuff that don't move but should, like clouds (i guess), continents on planets, stars in galaxies, galaxies in groups, groups in super groups and supergroups in universe.

Oh, and add ability to see stuff in other wavelenghts.

Also, add some easter eggs.
Like Far Galaxy from Star Wars.
All your suggestions are already planned, and the wavelength thing had already been suggested. 
 
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John Boone
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General suggestions for SpaceEngine

23 Apr 2017 20:46

i often have a hard time imagining the scale of alien planets or moons from just looking at their diameter. i think it would be a nice addition if you could spawn in an outline of earth/Jupiter/Luna/Sol/Mars that would appear next to any one celestial body to compare sizes.
Maybe it’s a little early. Maybe the time is not quite yet. But those other worlds — promising untold opportunities — beckon. Silently, they orbit the Sun, waiting -Carl Segan
 
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Xoran
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General suggestions for SpaceEngine

24 Apr 2017 03:13

Make stuff move more. There are lots of stuff that don't move but should, like clouds (i guess)
Clouds already move, as you can see when you speed time up.
stars in galaxies
This is planned, but it is not easily implementable. Don't expect it to be implemented soon.
Space is too big to understand, so do not try to understand.
 
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Betelgeuze
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General suggestions for SpaceEngine

25 Apr 2017 02:23

I have a idea about white dwarf temperature surface. In the latest update 0.9.8.0 all white dwarfs have fully white surface with no colors but lens flare of white dwarf have temperature color

Young White dwarf & DA-DB = Blue surface
Middle White dwarf & DO-DQ = White surface
Old White dwarf & DZ-DC = White-yellowish surface
Very old White dwarf & DC-DX = Yellow surface

Image


 
 
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SpaceEngineer
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General suggestions for SpaceEngine

26 Apr 2017 07:10

I have a idea about white dwarf temperature surface. In the latest update 0.9.8.0 all white dwarfs have fully white surface with no colors but lens flare of white dwarf have temperature color
Adjust exposure to see the surface.
 
kyledavide
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General suggestions for SpaceEngine

30 Apr 2017 15:54

Is it planned to be able to record executable scripts at a fixed frame rate? I think this would be a nice way to make videos of space engine with every frame 100% loaded and high quality.
 
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Canleskis
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General suggestions for SpaceEngine

01 May 2017 11:17

A few suggestions of features I'd really like to see and which are not very significant changes:
-Being able to see the gravity force of a planet on the position you are (like for the atmospheric pressure or the temperature:
  
► Show Spoiler
-Possibility of moons having moons since it's theoretically possible if the object is in the Hill Sphere of the moon and far enough from the planet they are orbiting. I know Elite Dangerous has this type of configuration and it looks very cool and still is realistic.

-A simple thing which has always been something a bit bothering; prograde/retrograde etc. manoeuvres are always rotating the ship in a certain position BEFORE orienting the ship in the right direction which makes the manoeuvre slower and can disorient when not looking at the ship (in orbit camera f.e.). This simple change would certainly make a difference for people using ships because it becomes quite boring after a while.

-More speed units: for ships only 3 units exist and they depend of the speed: m/s and km/s (ft/s also but doesn't depend on speed). Why not having km/h and mph as well? 

-No more exponent for small numbers such as thousand for atmospheric pressure or gravity. I know this might sound silly but I find it quite inadequate to have exponents for such small numbers, I would rather prefer having thousand or millions like it's done for the amount of stars in galaxies or just a bit more zeros.

-Lastly, the biggest suggestion I have: a fuel unit (in gallons/liters) telling you how much fuel you have consumed since your ship has spawned. This could give a primitive gameplay element leading to some roleplay travels during which a certain amount must not be exceeded. To go even further, maybe being able to set this limit in-game making, as a consequence, when exceeded, engines useless.

So here's my list of suggestion after spending hundred of hours in SpaceEngine. I really think these small features (except the last one) could make a big difference even though they're not much. I don't how hard it would be to implement those features but I really hope it is possible for SpaceEngineer to include those features in upcoming versions (or even the upcoming one) since they are not much.
Last edited by Canleskis on 06 May 2017 19:58, edited 1 time in total.
 
ImperiumAssertor
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General suggestions for SpaceEngine

02 May 2017 13:43

Hi Space Engineer, I love the sim/game/engine. It's an incredible programme. I feel that it could do with a 'ruler' tool, as we see on google maps for example. The ends could be fixed to any points on any objects that the user chooses, in the same way the google maps one works. This way, you could get an impression of scale more easily which I think would be very interesting on exoplanets and such. Would this be possible to add?
 
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PlutonianEmpire
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General suggestions for SpaceEngine

02 May 2017 19:06

Earlier, I posted a suggestion to allow map flipping for procedurally generated surfaces, and someone suggested to simply add 180 degrees to the obliquity and add a '-' sign to the rotationperiod. This is why I posted my suggested it after trying what the other guy suggested:
scr00807.jpg
Because my suggestion offered a way to flip the maps without having to mess up the in-game data output.
Planet "Belle Terre"
{
    ParentBody "Sigma Draconis"
    Age 4.7
    Class "Terra"
    Mass 1.292413
    Radius 6844.184598
    AlbedoBond 0.32296
    AlbedoGeom 0.387552
    Color (0.17 0.82 0.68)
    RotationPeriod -25.383783
    RotationOffset 197.123066
    Obliquity 207.559892  // 27.559892
    EqAscendNode 248.15275
    Life
    {
        Class   "Organic"
        Type    "Multicellular"
        Biome   "Marine/Terrestrial"
    }
    Life
    {
        Class   "Exotic"
        Type    "Multicellular"
        Biome   "Marine/Terrestrial/Aerial"
    }
    Surface
    {
        SurfStyle       0.603181
        OceanStyle      0.404991231
        Randomize      (0.464, -0.320, -1.492116)
        snowLevel       1
        icecapLatitude  0.815719
        climatePole     0.9375  // 1 or 0.9375
        climateTropic   0.1551198  // 0.2551198 or 0.3125
        climateEquator  0.4875
        heightTempGrad  0.68238  // 0.68238 or 0.625
        mainFreq        0.8155656
        venusFreq       0
        venusMagn       0
        mareFreq        0
        mareDensity     0
        terraceProb     0.2566273
        montesMagn      0.2362203
        montesFreq      319.579
        montesSpiky     0.9050671
        montesFraction  0.739046
        dunesMagn       0.049348
        dunesFreq       53.4991
        dunesFraction   0.736299
        hillsMagn       0.1313782
        hillsFreq       897.2617
        hillsFraction   0.1202922
        hills2Fraction  0.5932347
        riversMagn      62.72097
        riversFreq      2.090246
        riversSin       6.14033
        canyonsMagn     0.02969527
        canyonsFreq     160.3231
        canyonFraction  0.1586774
        cracksMagn      0.08536446
        cracksFreq      0.4113687
        cracksOctaves   0
        craterOctaves   0
        
        volcanoMagn     0
        volcanoFreq     1
        volcanoDensity  15
        volcanoOctaves  7.5
        volcanoActivity 1
        volcanoFlows    0.75
        volcanoRadius   1.075
        volcanoTemp     100000  // 4000000000000
        
        GlowMode        "Night"
        GlowColor      (1.0 0.9 0.4)
        GlowBright      2.42
        
        lavaCoverTidal  0
        lavaCoverSun    0
        lavaCoverYoung  0
        
        stripeZones     2.53335
        stripeTwist     0.2411445
        // colorSea       (0.170, 0.020, 0.170, 1.000)
        // colorShelf     (0.320, 0.110, 0.160, 1.000)
        colorSea       (0.12890625, 0.046875, 0.193359375, 1.000)
        colorShelf     (0.2578125, 0.09375, 0.38671875, 1.000)
        colorBeach     (0.6953125, 0.6171875, 0.4921875, 0.000)
        colorDesert    (0.8359375, 0.67578125, 0.44921875, 0.000)
        colorLowland   (0.609375, 0.546875, 0.2890625, 0.000)
        colorUpland    (0.4296875, 0.39453125, 0.30078125, 0.000)
        // colorRock      (0.340, 0.340, 0.270, 0.000)
        colorSnow      (0.8359375, 0.8359375, 0.8359375, 1.308)
        colorLowPlants (0.080078125, 0.14453125, 0.015625, 0.000)
        colorUpPlants  (0.609375, 0.48046875, 0.19140625, 0.000)
        BumpHeight      18.87804
        BumpOffset      9.238911
    }
    // NoClouds true
    Clouds
    {
        Coverage        0.12101034
    }
    Clouds
    {
        Coverage        0.12101034
    }
    // NoOcean true
    Ocean
    {
        Height          9.238911
    }
    // NoAtmosphere true
    Atmosphere
    {
        Model          "Earth"
        // Height          54.976155387723666879559297533515
        // Density         1.4529218655035025556449557572893
        Pressure        1.216857
        Greenhouse      73.85181
        // MolarMass       28.56962481754
        Hue 0.115
        Saturation 1
        Composition
        {
            N2       75.3822
            O2       23.3018
            H2O       1.26748
            CO2        0.0481569
            CO        0.000230907
            Ar        0.0000770608
            Ne        0.0000121339
        }
    }
    Aurora
    {
        // Height      77.0714
        NorthLat    64.9686
        NorthLon    -167.381
        NorthRadius 2128.09
        NorthWidth  2174.96
        NorthRings  4
        NorthBright 0.3
        NorthParticles 50000
        SouthLat    -53.864
        SouthLon    4.19694
        SouthRadius 2024.82
        SouthWidth  1983.43
        SouthRings  3
        SouthBright 0.3
        SouthParticles 50000
        TopColor    (1.000 1.000 1.000)
        BottomColor (0.000 1.000 0.000)
    }
    NoRings true
    NoCometTail true
    Orbit
    {
        // Period            0.65253402810858132785763175906913
        SemiMajorAxis     0.704549462516994630629
        Eccentricity      0.013446
        Inclination       0.382150183
        AscendingNode     248.15275
        ArgOfPericenter   25.353555
        MeanAnomaly       53.151346
        RefPlane        "Equator"
    }
}
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
Jimbo
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General suggestions for SpaceEngine

03 May 2017 04:31

Unrealistic flight controls for spaceships because flying in SpaceEngine is annoyingly difficult.
Maybe like a switch for realistic and unrealistic.
 
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XBrain130
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General suggestions for SpaceEngine

03 May 2017 06:44

Unrealistic flight controls for spaceships because flying in SpaceEngine is annoyingly difficult.
Maybe like a switch for realistic and unrealistic.
Unrealistic is exactly what SpaceEngineer doesn't want in this project, so I don't think he'll do it.
SpaceEngine's Italian Discord server: https://discord.gg/NhQbEbC
 
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DoctorOfSpace
Star Engineer
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General suggestions for SpaceEngine

03 May 2017 07:09

Jimbo, XBrain130

Technically there are unrealistic ship controls under the hidden cheat menu.

I use the UFO/Gravity/Aero commands for simple debugging and screenshots.

In the Main-user.cfg file I have this set
// Physics settings
Physics
{
	PhysicsTick   0.015		// physics iteration time (seconds)
	CheatsMenu    true		// enable cheats menu
	UFO           true		// enable unlimited thruster acceleration
	FTL           false		// enable unlimited speed
	God           true		// enable invulnerability
	Aero          false		// enable aerodynamics
	Gravity       false		// enable gravity
	Collisions    true		// enable collision detection
}
CPU: Ryzen 9 5900X @5Ghz - RAM: G.Skill Ripjaws V 64 GB (2 x 32 GB) DDR4-3600 CL18 - GPU: MSI RTX 40​90 GAMING ​TRIO 24G
Quando omni flunkus, moritati
 
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spaceguy
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General suggestions for SpaceEngine

03 May 2017 20:37

Realistic star ''dots'' or ''points'' are not uniformly colored, they become a brighter color near the ''core'' of the point/dot. Also, 'closer' stars tend to have coronal-like diffraction spikes visible.
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