Hi. Sorry if this was requested before, but I think this amazing work of art really needs a set of "arcade" controls, default mapped to gamepads (xbox 360), with the most obvious flight / explore commands in a plug and play manner, following the common (non scientific?) way of piloting spaceships, like Elite Dangerous for example.
I've tried exploring last night in VR with my X360, but the mapping for the gamepad fells like "almost" right.
A more simple layout would make casuals (my wife / children / parents and pretty much EVERYBODY that came to visit me, as I will be showing this off a lot) fell much more comfortable when exploring "for fun".
A simple layout should provide intuitive 6DOF right of the bat:
LS Up / Down - Pitch down / up
LS Right / Left - Yaw right / left
RS Right / Left - Roll right / left
RS Up / Down - Vertical ascend / descend
Left Trigger - Velocity Up
Right Trigger - Velocity Down
Left Button - Increase max velocity (preferably by defined amounts)
Right Button - Decrease max velocity (preferably by defined amounts)
... and the rest buttons at will with select, go to object, speed time, etc...
I do appreciate that more complex and realistics flight controls exists, but I think adding a "simpler" one would do wonders for the newcomers and the casuals.
Thanks for this life changing work.
Unfortunately, unlike Elite: Grind, space flight doesn't mean point, engage supercruise, drop, make credit counter go up, repeat. You have to sync velocities, which might require some orbital maneuvers once fuel is added and thrust is reduced, and you'll really need to use orbital mechanics for interplanetary transfers. How are you going to select UI elements, like prograde, warp autopilot and landing gear?