Ultimate space simulation software

 
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spaceguy
Explorer
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Joined: 30 Dec 2016

General suggestions for SpaceEngine

08 Jan 2018 00:38

greenhand wrote:
spaceguy wrote:
http://www.fracterra.com/FunWithWilburVol1/index.html
https://www.youtube.com/watch?v=GLNuKOOmKlQ
https://www.youtube.com/watch?v=iH7YQQbS2kU
Space engine could really use an erosion filter for more complex, accurate terrain :D

I found this erosion technique, maybe it's faster than simulating water flow.
http://arches.liris.cnrs.fr/publications/SIG2013.html 

Yeah, I was kinda dumb posting those links thinking they're not simulations. But there are some algorithms for terrain generation that I heard of, which I think was either posted here or in the SE development thread before. 
 
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greenhand
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General suggestions for SpaceEngine

09 Jan 2018 20:15

I'd actually love to read about them, I've found out that a lot of erosion filters simulate water or liquid erosion, by using physics to carry sediment down slopes, it's not done at run time of course, it's thousands of iterations at code time though.
 
Huntingknight
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Joined: 25 Jan 2017

General suggestions for SpaceEngine

12 Jan 2018 04:48

Do you think you will ever want to add more educational tools to Space Engine? I think it would be very useful to have tools that allow more filters when exploring. For example, filtering out all randomly generated stars. I would love to be able to visualize all the stars that we know are there, and their names. This could also include a filter that allows you to only show stars from certain constellations, or only show stars visible with the naked eye on Earth. This would be the same with galaxies and such. I was also wondering if you could add galaxy clusters to the selection pointer. It can be rather difficult to visualize and find galaxy clusters that we know of that are in Space Engine.

Loving this engine more and more with every update!
 
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Gnargenox
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General suggestions for SpaceEngine

12 Jan 2018 13:16

You already have the option to turn off procedural stars and planets, F4 or shift F4, (not alt F4 lol)
CPU: AMD FX-8350 8 core processor 4GHz / GPU: GeForce GT 730 @ 1920x1080, 60Hz with 1GB adapter RAM / RAM: Patriot Signature 4GB 1600MHz 240-Pin DDR3 (only 2GB work, don't buy it) / Motherboard: MSI 970 Gaming MS-7693
 
Huntingknight
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General suggestions for SpaceEngine

14 Jan 2018 10:22

You are right. Thank you
 
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kham132
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Joined: 05 Nov 2016

General suggestions for SpaceEngine

14 Jan 2018 17:06

Would it be possible to add that band of clouds at the equator on procedural planets?
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