Ultimate space simulation software

 
olsche
Observer
Observer
Posts: 1
Joined: 13 Jun 2019

General suggestions for SpaceEngine

13 Jun 2019 05:25

I'm sorry, something went wrong with the first post, and I have no idea how to delete it.

I was wondering if it's possible to have such luminous surrounding galaxy that it would be almost as bright at the night as at day.

However it seems it's not possible, without moons you always see nothing at night side, no matter how dense the galaxy neighborhood is.

Here is the extreme case.
se://v=990&n=Planet%20Frigid%20subjupit ... =1&f=2&e=0
The M87 Black hole's accretion disk is so bright that at close distance it's more bright than nearby star. However as you can see, it does not affect night side of a planet at all.

I wonder, is this being worked on? The night sides of planets in supermassive galaxies look very unrealistic right now...
 
duncanj
Observer
Observer
Posts: 1
Joined: 13 Jun 2019

General suggestions for SpaceEngine

13 Jun 2019 09:20

Dear SpaceEngineer,

I am utterly blown away by the quality of SpaceEngine 0.990, genuinely amazing work. Thank you.

When you've had a well-earned rest, I'd love to see a network socket that I could connect to, to get real-time data about the current state of the simulation - starting with lat/lon/alt, velocity vectors, current selected object ID, etc. I'm a developer too, and I'd use this information to:
1) build a moving map display on another computer, showing basic global position, or for Solar System objects - nearest waypoints/countries/cities/lunar craters etc.
2) hook up with Arduino/RaspberryPi electronics, etc, for really cool physical cockpit readouts, LED displays, etc.

X-Plane does something similar, where you can choose which data items you want it to send, and how often. It actually allows you to write back values into the simulation as well, but I'm not proposing anything that complicated. ;)

Thanks for reading,

Duncan.
 
User avatar
MxDem
Observer
Observer
Posts: 17
Joined: 05 Jun 2019
Location: Mexico
Contact:

Sort the "Find Object" dialog by Type

13 Jun 2019 20:21

I just want to see Nebulae and Black Holes, but it's a pain to find them. And the Star Browser can only go so far.

Can we please Sort by Type?
 
edgarcologne
Observer
Observer
Posts: 1
Joined: 14 Jun 2019

General suggestions for SpaceEngine

14 Jun 2019 06:20

Hi, I just wanted to address an issue that's kind of weird but not exactly a bug or anything like that. I'm unable to hear any audio while in oculus vr mode, and at first I thought it was just a bug, but then I realized that the fact that i was using a wireless headset instead of rift audio is the most likely culprit.

This is my assumption because when I use steamvr audio works just fine; it's only when I use oculus vr mode that I get no audio whatsoever. So why is this the case? My educated guess is that SE defaults to Rift Audio exclusively in oculus vr mode. My request is a simple one: an option to change the in-game audio source.

 Here's hoping you guys see this soon :D and of course, thank you so much!!! Other than that 0.9.9.0 is incredible beyond words, you guys are amazing!
 
User avatar
longname
Astronaut
Astronaut
Posts: 67
Joined: 13 Apr 2017
Location: ∞/The Multiverse/The Universe/Local Cluster/The Milky Way/Orion Arm/Sol System/Earth-Moon/Earth/UK

General suggestions for SpaceEngine

14 Jun 2019 09:00

TonioDeter wrote:
I agree, planets brightness is too high and unrealistic with auto-exposure on. Please tell us how to lower it, or at least how to enable "simple" exposure like in 0.980.

Use HDR. Also, what's your basis for the planets being too bright with auto exposure?
Previously as "connorneal2005"
"I am a futurist. I don't want to believe humans won't become futuristic." - Me
 
Sascha81
Observer
Observer
Posts: 4
Joined: 14 Jun 2019

General suggestions for SpaceEngine

14 Jun 2019 09:14

If i change colors for CloudsPalette, OceanPalette, Biome etc., RGB Buttons with Hexadecimal are better.

https://imgur.com/BYzpTk5

Example:

RGB Standard:

R: 0
G: 255
B: 255

If i enter FFFF00 in Hexadecimal Button, RGB change to R: 255 G: 255 B: 0
 
Sascha81
Observer
Observer
Posts: 4
Joined: 14 Jun 2019

General suggestions for SpaceEngine

14 Jun 2019 10:27

and a Button to randomize colors from R: 0 G: 0 B: 0 to R: 255 G: 255 B: 255 for Palettes
 
User avatar
Julian
Explorer
Explorer
Posts: 153
Joined: 17 Dec 2016
Location: Bellevue, Washington, USA

General suggestions for SpaceEngine

14 Jun 2019 11:46

I'd like the solar system chart to highlight worlds with life in green, like the system browser does.

olsche wrote:
I wonder, is this being worked on? The night sides of planets in supermassive galaxies look very unrealistic right now...

SpaceEngineer said on the old forum that it currently isn't possible for planets to be illuminated by light sources outside their solar system, but improving this is on his to-do list for generating realistic quasars.
 
User avatar
01000101
Observer
Observer
Posts: 6
Joined: 24 Jan 2019

General suggestions for SpaceEngine

14 Jun 2019 15:39

I think this star needs to be fixed

https://imgur.com/a/OSw9itq
 
TonioDeter
Observer
Observer
Posts: 2
Joined: 12 Jun 2019

General suggestions for SpaceEngine

15 Jun 2019 03:44

[quote="longname"][quote="TonioDeter"]I agree, planets brightness is too high and unrealistic with auto-exposure on. Please tell us how to lower it, or at least how to enable "simple" exposure like in 0.980.[/quote]
Use HDR. Also, what's your basis for the planets being too bright with auto exposure?[/quote]

This kind of bright :
https://imgur.com/a/ROTyL8Y
https://imgur.com/hFEZDw5

In fact I don't know if it's more realistic, never been myself in space looking at a planet. But he fact that the planet appears totally white when viewing from a relative close distance (like in the first screenshot) is unpleasant to me, and the problem with HDR is that you can see too much of the background when looking at a lightsource. In short, I would like a setting closer to the old "simple auto exposure" one.
 
CeasarsSalad
Observer
Observer
Posts: 3
Joined: 14 Jun 2019

General suggestions for SpaceEngine

15 Jun 2019 09:32

Maybe a statistic in the wiki showing ocean cover (percentage and/or surface area) would be interesting? Especially for people who use this as a tool to worldbuild or make maps.
 
Medios_Artísticos21
Observer
Observer
Posts: 1
Joined: 15 Jun 2019
Location: Argentina

General suggestions for SpaceEngine

15 Jun 2019 16:48

I bought the game today and I have a problem: it freezes when I try to change the graphics. I have the game in another account.
I try to put the graphics in Ultra or High and the game freezes. The same goes for the FXAA, Vsync and more.

Thank you.

Who is online

Users browsing this forum: Bing [Bot] and 1 guest