Ultimate space simulation software

 
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ACS
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Joined: 29 Sep 2018

General suggestions for SpaceEngine

29 Sep 2018 09:28

Hello. Our congratulations from ACS for this project.

[list]
[*]Our suggestion here is that there is a possibility of linking the exploration system with Google Maps. So in the maps mode, as you gradually move away from the Earth, you can go to the SpaceEngine visualization.
[*]The next suggestion we make is that there is a display system of potentially habitable confirmed exoplanets.
[/list]
Finally, we would appreciate that the project integrate a section of social connectivity for some institutions and research groups in the future.

Thank you very much for your attention.
 
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Julian
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Joined: 17 Dec 2016
Location: Bellevue, Washington, USA

General suggestions for SpaceEngine

30 Sep 2018 14:41

I'd like the "go to" function (go to an object by pressing G) to be modified so that if the distance to be traveled is 1 AU or less, the travel time defined by LongGoToTime in main-def.cfg is multiplied by 0.5, and if the distance is 1 Mpc or greater, the travel time is multiplied by 1.5.
 
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PlutonianEmpire
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Joined: 02 Nov 2016
Location: MinneSNOWta
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General suggestions for SpaceEngine

04 Oct 2018 21:49

One thing I think that could help enhance SpaceEngine's modability, would be some new parameters for user-main.cfg, where the modder can tell SpaceEngine how often or not to use "fun" atmosphere colors (like green, violet, etc). This can be especially useful for mods depicting sci fi universes known for worlds with fun sky colors.

And, one thing I think that is sorely needed, especially considering custom atmospheres are no longer permanently etched into a graphics card's memory, is allowing custom/addon atmosphere models to show up on procedural worlds too. This mainly because certain Zenith/Horizon/Sunset color combinations were nearly impossible to achieve with just the Hue and Saturation parameters alone.
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