Ultimate space simulation software

 
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Space Pilot
Space Pilot
Posts: 147
Joined: 25 Jan 2018

General suggestions for SpaceEngine

07 Aug 2018 18:32

Atmosphere colors should be depended on
Atmo composition
To a Galaxy billion light-years away from a Dark World.
 
Pacmanarea51
Observer
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Posts: 3
Joined: 20 Jun 2017

General suggestions for SpaceEngine

10 Aug 2018 04:38

Hello,

I would really like to have orbit and rendezvous planning implemented in the game. I play a lot with ships and since docking is a thing now, planning an orbit efficiently would be very nice, a little like KSP (Kerbal Space Program) does it.
 
andywarhol
Observer
Observer
Posts: 16
Joined: 11 Aug 2018

General suggestions for SpaceEngine

13 Aug 2018 08:07

I'm just wondering if you can create your own star-systems (stars, planets, moons etc...) in the game.
 
PrismBlack
Observer
Observer
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Joined: 13 Aug 2018

General suggestions for SpaceEngine

13 Aug 2018 16:31

Since we already have wormholes in Space Engine, would it be possible to add white holes to a future build of space engine?
 
andywarhol
Observer
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Joined: 11 Aug 2018

General suggestions for SpaceEngine

18 Aug 2018 08:59

I think it would be lovely if a function could be created that displays a "cutaway" view of a selected planet or moon. Such a function could indicate basic layered elements/structures such as Iron, rock, liquid water, ice, gas etc....
 
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TheRedstoneHive
Explorer
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Posts: 156
Joined: 02 Mar 2017
Location: Gliese 667Cc
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General suggestions for SpaceEngine

19 Aug 2018 00:00

I have a suggestion:
In the star browser give us the option to choose which planets we don't want to show up but still have more than 1 option on what planets we do want to find. Also maybe an option to choose what gasses we want in the atmosphere, and which ones we don't want that much of.
 
vlad01
Explorer
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Posts: 253
Joined: 02 May 2018

General suggestions for SpaceEngine

19 Aug 2018 21:42

That would be very useful. I want to see a configurable object limit as well, I would love to go beyond the 10k limit.
 
andywarhol
Observer
Observer
Posts: 16
Joined: 11 Aug 2018

Suggestions & Feedback about the Website and Forum

20 Aug 2018 06:11

For god's sake, please code into the game the ability to create your own stars, planets and moons into the game. In short, to create your own stars systems from scratch. It could have been easily done from the beginning. 
 
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JackDole
World Builder
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Joined: 02 Nov 2016
Location: Terra

Suggestions & Feedback about the Website and Forum

20 Aug 2018 07:44

andywarhol wrote:
Source of the post For god's sake, please code into the game the ability to create your own stars, planets and moons into the game. In short, to create your own stars systems from scratch. It could have been easily done from the beginning.

Maybe you should take a look at the manual.
Especially the section Making Addons.
It describes how to create stars, planets, star clusters, nebulae and galaxies.
Oh, how spaceships are made is also explained.

(Some simple descriptions can be found here: A very simple tutorial on how to create a solar system  and here: How to make a simple binary solar system.)
JackDole's Universe: http://forum.spaceengine.org/viewtopic.php?f=3&t=71
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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FastFourierTransform
Explorer
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Posts: 232
Joined: 17 Nov 2016

Suggestions & Feedback about the Website and Forum

20 Aug 2018 07:46

andywarhol wrote:
Source of the post For god's sake, please code into the game the ability to create your own stars, planets and moons into the game. In short, to create your own stars systems from scratch. It could have been easily done from the beginning.

1.- There are no orders, exigency and demands theads in the forum. Just suggestions and ideas please. This is programed by one man that works voluntarily and for free.

2.- This is not the correct suggestions thread either. Maybe you would like to post that in the thread created for suggestions about Space Engine itself and not the forum or web related to it. By the way you posted also there so I can't understand why you did this.

3.- Stars, planets, moons (with costumized textures also), galaxies, clusters and nebulae can all be created by the user since a bunch of years now. You should have posted this as a question at least. Take a look at thecurated manuals to do so or at the tenths of mods done by forum members using them in this comprehensive list.

4.- Also as a new member please take your time to read the forum rules. In particular:

II. Conduct and Behavior

  1. This forum is meant to be a friendly and respectful place to seek help, talk, and relax. Please try to enjoy your time here as much as possible, but remember to always be respectful of others and of the forum. Rude or disruptive behavior will not be allowed.
 
andywarhol
Observer
Observer
Posts: 16
Joined: 11 Aug 2018

Suggestions & Feedback about the Website and Forum

21 Aug 2018 14:21

JackDole wrote:
andywarhol wrote:
Source of the post For god's sake, please code into the game the ability to create your own stars, planets and moons into the game. In short, to create your own stars systems from scratch. It could have been easily done from the beginning.

Maybe you should take a look at the manual.
Especially the section Making Addons.
It describes how to create stars, planets, star clusters, nebulae and galaxies.
Oh, how spaceships are made is also explained.

(Some simple descriptions can be found here: A very simple tutorial on how to create a solar system  and here: How to make a simple binary solar system.)

None of it (which I looked into several times previously) did me much of any good. It all seems to arcane and convoluted to me, and quite frankly, "elitist". For one thing, I can't even get the planet code into my files, assuming, of course, I did the files thing correctly and this Notpad thing, I don't know where that comes in at all. You have to understand something about people like me - We are not, I repeat NOT, tech savvy. Any procedure beyond a certain complexity and you'll just get a blank classy eyed stare, because it's likely I just will not be able to comprehend what you are trying to write. And while I could use the games editors well enough while playing the game, the fiddling with files and codes is just too daunting and complicated unless, someone could actually painstakingly "walk me" through it. 
 
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JackDole
World Builder
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Posts: 1170
Joined: 02 Nov 2016
Location: Terra

General suggestions for SpaceEngine

21 Aug 2018 15:40

andywarhol wrote:
Source of the post I can't even get the planet code into my files, assuming, of course, I did the files thing correctly and this Notpad thing,

Do your scripts have the correct file extension? It must be .sc !
Windows sometimes invisibly attaches .txt to the file!
You have to set your Explorer to show file extensions.
My explorer is in German, but I've added what's probably written in your Explorer when it's English.
FileExtension.png
JackDole's Universe: http://forum.spaceengine.org/viewtopic.php?f=3&t=71
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
andywarhol
Observer
Observer
Posts: 16
Joined: 11 Aug 2018

General suggestions for SpaceEngine

21 Aug 2018 17:31

I get this when I try to get the file into the folder.... Assuming of course that I'm doing this right....

A little window pops up and says "The destination folder is a sub-folder of the source folder." 

Also on the top left side of the small window it says in small print "One interrupted action".

I had two choices, neither are any good -  "skip" or "cancel". So it seems I'm back to square one....

I do not know what else to do.

So honestly, do you see my point now? All the good info in the world will do nothing if "contingencies" aren't known, let along dealt with, beforehand, or, if the individual simply lacks the skills needed to create their own content in the game as it is now. The game designer obviously made the game for high end computer users, those that know about codes and similar in depth knowledge - not for people like myself, who are on the low end of the user scale. At this point, I can only hope that a fully developed and integrated user friendly "star system builder" is available for 0.9.0.9.  Otherwise without my own ability to create in game content, I know with absolute certainty that I will get bored quickly, delete the game, wandering off never to return.
 
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Watsisname
Science Officer
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Posts: 1469
Joined: 06 Sep 2016
Location: Bellingham, WA

General suggestions for SpaceEngine

22 Aug 2018 11:15

andywarhol wrote:
Source of the post Otherwise without my own ability to create in game content, I know with absolute certainty that I will get bored quickly, delete the game, wandering off never to return.

Okay then.
 
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Fuzzbutt043
Observer
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Posts: 4
Joined: 22 Aug 2018
Location: Earth, sadly

General suggestions for SpaceEngine

22 Aug 2018 11:57

I think that a good addition for the game would be to add astronomical maps. For example, I picked out a planet for an event me and my friends did in a game, and I want to make a map of the planet, but it is so hard! If there was a button that you can press and it gives you a flat map, then I can take a snapshot of it, it would be very helpful! I think it would be a great quality-of-life addition to the game (Which would fit greatly with the upcoming update)
People can never understand how big space is, and how small it is at the same time

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