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Dr. Kaii
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Brightness Equalizer and Visible Distance Limit?

01 Apr 2017 15:21

Hi, 

I have a double feature request that will go very well with the upcoming VR features, as well as general use in helping to visualise the scale/density of stars, and will find a nice home next to "apparent magnitude limit" - 

A "visible distance" limit, effecitvely allowing you to create a sphere of visible stars at any distance. To go with this, a "star brightness equaliser" would be fantastic too, so you could see T class brown dwarfs as easily as brighter stars, so you can get a true feel of the density of stars around you.

If you have in the data somewhere a "local star density" variable (e.g. stars per 10 cubic light years), having it visible in the stats menu would be FANTASTIC too.

Thanks!

Dr. Kaii
i7 7700K - 4.7MHz, Inno3D GeForce GTX 1080 HerculeZ Twin X2 8192MB, 32GB DDR4 3000MHz, CV1 + Oculus Touch
 
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Xoran
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Brightness Equalizer and Visible Distance Limit?

01 Apr 2017 23:35

Dr. Kaii wrote:
Source of the post If you have in the data somewhere a "local star density" variable (e.g. stars per 10 cubic light years), having it visible in the stats menu would be FANTASTIC too.

Do you mean "star browser" with stats menu? If i am not mistaken there is no "stats menu"
Also, can't you just use the star browser to see for example "there are 28 stars in a 10 ly radius of me" by not specifying any criteria? :)
Space is too big to understand, so do not try to understand.
 
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Dr. Kaii
Space Pilot
Space Pilot
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Posts: 130
Joined: 26 Nov 2016
Location: Manchester England
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Brightness Equalizer and Visible Distance Limit?

02 Apr 2017 00:28

This is what I meant about the stats menu. I guess you could indeed use the star browser to look at it, nice idea. Still having it as a stat that's just readable on the fly might be nice, if it is possible. I think my first two requests in this thread would be more important in general though.
i7 7700K - 4.7MHz, Inno3D GeForce GTX 1080 HerculeZ Twin X2 8192MB, 32GB DDR4 3000MHz, CV1 + Oculus Touch

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