'Sup. I want to offer an idea, which would help in creation of procedural textures for giant planets. For that we need to simply introduce a new system of cloud pallet coloration. It is simple, just like in US2 you will need to color every cloud stripe zone yourself. No, I don't want this pallet coloration system to be the only, the old one would remain as well for procedural objects. The new system would be for users mostly, because what if the one wants to create a giant planet with clouds in the colours of rainbow? Also I want for SE to use different cyclone shapes: triangular, like on Jupiter, and more or less circular for mini-neptunes.