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Klud's Addons & Mods

Posted: 21 Nov 2019 16:31
by Klud
FastFourierTransform wrote:
Source of the post These are awesome news, thank you Klud once again. I hope to see many of your highly detailed terrains in the future (old and new ones).

Yes, I will continue.

DoctorOfSpace wrote:
Source of the post  but you can pull off some decent results if you play around with it.

Thanks. Yesterday I experimented again with PBR and found that the roughness and AO maps from the PBR-map are working, but the metallicity map is probably not. And the diffuse map does not working, so there is no color. It is probably too early to use it. The texture components for the PBR are basically ready, and if the PBR would work as expected, they could be used.

Klud's Addons & Mods

Posted: 21 Nov 2019 18:53
by tRetro-Visor
Richat Structure next please
Also, if you can, make a step-by-step series of images out of it

Klud wrote:
Source of the post The texture components for the PBR are basically ready, and if the PBR would work as expected, they could be used.

If there's the 3 maps (AO, Metallicity and Roughness) then it can work.
Mix them as an RGB (Red as the Roughness map; Green as Metallicity; Blue as AO)

Klud's Addons & Mods

Posted: 23 Nov 2019 14:42
by Klud
tRetro-Visor wrote:
Source of the post Richat Structure next please

I will keep in mind your wishes, although first I need to do some other things.


tRetro-Visor wrote:
Source of the post Mix them as an RGB (Red as the Roughness map; Green as Metallicity; Blue as AO)

Yes, I understood this, but it seems that the metallicity map does not work, at least in SE this is not visible, unlike 3DS Max.