Source of the post
If your image isn't 8-bit, it could be that the height data in it originates with an 8-bit image.
Like this? Not much better. Gaussian, Smart, Radial, Blur, & Blur More... all leave Etch-a-Sketch patterns.
Using WIlbur "A terrain manipulation thingy" software program, any suggestions on how best to attenuate the settings to calculate better elevation bump maps, from original 8-bit Scurface Textures, based on color variations alone or artist renderings of visible light views of terrain seen from space?
Or should I do the up-scaling from 8bit to something higher using the original Surface Texture and all the other smoothing out before importing to Wilbur? Or will I always notice some pattern like these?
CPU: AMD FX-8350 8 core processor 4GHz / GPU: GeForce GT 730 @ 1920x1080, 60Hz with 1GB adapter RAM / RAM: Patriot Signature 4GB 1600MHz 240-Pin DDR3 (only 2GB work, don't buy it) / Motherboard: MSI 970 Gaming MS-7693