Free planetarium

 
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Mosfet
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Joined: 24 Oct 2016
Location: Italy

Mosfet Space-y Mods

25 Nov 2016 16:18

Here are my mods.

Surface Habitats:

Built by using SpaceEngine default modules and tweaked textures, sizes and rotations in order to re-purpose the meshes.

Habitat 1:

► Show Spoiler


The Cupolas:

► Show Spoiler


Instructions
:
1. Place the .pak file in your SpaceEngine Addons directory.
2. Find a planet you want to use with the habitat, better if it's a flat surface. Move until you are 1 km or less from the surface (Tracking the planet with T helps).
3. Build the habitat and let it descend until it stops. Then hit Shift-F2 for Ship edit mode in order to fine tune the position and rotation of x, y, z axes. Better it you stop the time (spacebar).
4. make some beautiful screenshots.


Ships:

The Arca I: Live crop transportation ship. It comes with nearly 247 acres of terrain protected under 3 domes, ready for outer system colonies
Arca1.jpg

This it comes with a spacious cockpit
cockpit1.jpg

► Show Spoiler



Download MannedSpaceCorp pak for 0974 RC2: it works with SE 0974 RC3/0980. To be placed in Addons folder.




Small Emission Tweak for Docking Modules: [link]



A General Purpose Cockpit for CloseSpace Corp Skylone & Shuttle: [link]




pfjarschel's Space Flight School (EPUB format):

The wonderful Space Flight School of Captain pfjarschel is now available in an updated ebook version (epub)!
No more juggling around big displays when piloting, you can use it as reference from your smartphone/ebook reader (additional apps may be needed)





Space Engine Screensaver for Windows:

A simple screensaver in .scr format with a selection of Full HD images from the Universe section of the website. Now with smoother transitions, 10s between images.
Download SpaceEngine.scr (9.3 MB) for Windows XP/7/8/10
SE Screensaver.jpg
SE Screensaver.jpg (11.3 KiB) Viewed 1454 times



Last edited by Mosfet on 22 Jan 2017 10:30, edited 15 times in total.
 
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Mosfet
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Posts: 337
Joined: 24 Oct 2016
Location: Italy

Mosfet Space-y Mods

25 Nov 2016 16:19

Some scribbles that could become something, or maybe not...
Attachments
MPS2.jpg
Modular Ships?
Newdome.jpg
Bigger and better Cupolas
scr00008.jpg
Arca II
scr00006.jpg
Arca II - Cupolas
Last edited by Mosfet on 04 Jan 2017 18:22, edited 6 times in total.
 
deleonardisf
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Joined: 11 Dec 2016

Mosfet Space-y Mods

11 Dec 2016 13:55

ehy mofset sono quello dell altro forum quello che ha problemi con le mod (ciccio200125) ora sto provando una delle tue mod quella con habitat e le astronavi di 15 mb :lol:
 
deleonardisf
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Posts: 2
Joined: 11 Dec 2016

Mosfet Space-y Mods

12 Dec 2016 06:06

Funzionano le navicelle ma non gli habitat (0.9.8.0) :?:
 
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Mosfet
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Location: Italy

Mosfet Space-y Mods

12 Dec 2016 15:28

L'unica funzione degli habitat è quella di abbellire alcuni screenshot. Le istruzioni descritte permettono di posizionare su un pianeta l'habitat e le cupole, usando l'editor integrato (Shift-F2).
In questo senso funzionano, al momento non esiste modo di posizionare oggetti statici sulla superficie.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
My mods - My specs: Asus x555ub - cpu i5-6200u, ram 4gb, gpu nvidia geforce 940m 2gb vram
 
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Mosfet
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Posts: 337
Joined: 24 Oct 2016
Location: Italy

Mosfet Space-y Mods

31 Dec 2016 07:09

Following a suggestion in forums, I tweaked a bit the emission map for docking ports in default ships, making them more visible in the blackness of space:
before-after.jpg
Before and after

scr00002.jpg
Last minute tweak


As usual, just place the .pak file into SpaceEngine addons/ folder.
Attachments
DockingLightsTweak.pak
(10.45 KiB) Downloaded 21 times
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
My mods - My specs: Asus x555ub - cpu i5-6200u, ram 4gb, gpu nvidia geforce 940m 2gb vram
 
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Mosfet
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Posts: 337
Joined: 24 Oct 2016
Location: Italy

Mosfet Space-y Mods

04 Jan 2017 16:12

A cockpit for CloseSpace Corp shuttles

The idea is to provide a command module to CloseSpaceCorp's Skylone and Shuttle, by adding a cockpit inside the nose, thanks to the fact that their meshes are one-sided, or transparent from the inside. The downside is that nose and lateral engines are visible when fired up, due to their position, especially for the Shuttle. They're not really bothering me much, though, so I thought to let others decide for themselves.
Think of it as a full holographic control module.
Consider this as a WIP, every time I see the textures I want to change something.
I used the Payload version of the shuttles and other modules, so I include here the pak file for those not using it yet.

Download Payload_SE_pak02.pak
Download MannedSpace Corp Shuttle Cockpits pak
Tested with SpaceEngine v. 0980 (not Steam version, but it should work anyway)

Instructions: Place the pak files into SpaceEngine addons/ folder. You'll find modified shuttles with cockpit under the MS Corp/CloseSpace Corp faction, also Payload versions under the SpaceEngine/CloseSpace Corp Faction.
Attachments
scr00004.jpg
Skylone pld + cockpit
scr00006.jpg
Back walls
scr00008.jpg
Another POV
scr00010.jpg
Different textures on Shuttle pld + cockpit
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
My mods - My specs: Asus x555ub - cpu i5-6200u, ram 4gb, gpu nvidia geforce 940m 2gb vram

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