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JackDole's Universe

Posted: 25 Feb 2017 01:17
by Quarior
JackDole, for the turtle, I think we use 5 objects (for the head, body and legs) and for a elephant 8 objects (4 for legs, 1 body, 1 head, 1 trunk and 2 ears).
But I don't know if it is possible.

JackDole's Universe

Posted: 03 Apr 2017 09:02
by JackDole
A very simple tutorial on how to create a solar system.

First you need a script for a 'Star' or 'StarBarycenter'
Star "My First Star"
{
    RA      15.254208
    Dec      -15.254208
    Dist    100
    
    Class   "G2 V"          // Sol like star
    RadSol  1
    MassSol 1
}

or this:
StarBarycenter "My First System"
{
    RA      15.254208
    Dec      -15.254208
    Dist    100
}

This script belongs into 'addons\catalogs\stars' !

Secondly, you need a script for a planet system.
If you have a 'StarBarycenter' you also needs a 'Star' in this script.
// Planetary system

Star "My First Star"
{
    ParentBody  "My First System"
    Class   "G2 V"
    
    RadSol  1
    MassSol 1
    
    StaticPosPolar  (0.0 0.0 0.0)       // This can also be omitted.
}


Also you need a planet:

Planet "Peter"
{
    ParentBody  "My First Star"
    
    Class       "Terra"         // for earth-like planet
    Radius      6500
    
    // If the planet should have life
    Life
    {
        Class   "Organic"
        Type    "Multicellular"
        Biome   "Marine/Terrestrial"
    }
    
    Atmosphere      // Values taken from Earth
    {
        Height      60
        Greenhouse  33
        Pressure    1.0
        Density     1.2929
        Adiabat     0.28
        Model      "Earth"
        Bright      10.0
        Opacity     1.0
        SkyLight    3.0    

        Composition
        {
            N2  71.2757715109
            O2  24.4769489253
            Xe  1.01734186284
            H2O 1.51257699728
            CO2 1.71736070365
        }
    }
    
    Orbit
    {
        SemiMajorAxis       1.0     // AU
        Period              1.0     // 1 Jahr
    }
}


and maybe a moon:

Moon "Paul"
{
    ParentBody  "Peter"
    Class       "Selena"
    
    Radius      3000
    //Mass      ????
    
    Orbit      
    {
        RefPlane    "Ecliptic"
        //SemiMajorAxis   ????
        Period          0.0136895        // 5 days orbit = 5/365.24218985
        Inclination     0
        Eccentricity    0
        AscendingNode   0
        ArgOfPericen    180
        MeanAnomaly     0
    }
}


This script belongs into 'addons\catalogs\planets' !


For more info look here:
Creating a star
Creating a planet

JackDole's Universe

Posted: 04 Apr 2017 03:20
by Space Yoshi
I don't know how to create scripts...

Can you tell me? :)

JackDole's Universe

Posted: 04 Apr 2017 05:05
by JackDole
You can create scripts with any text editor. For example with Microsoft Notepad. It must be an editor that creates pure text files.
Programs like Word or WordPad are not suitable for creating scripts.
Scripts for SpaceEngine must have the suffix .sc.
So for example 'MyFirstSystem.sc' and 'MyFirstPlanetarySystem.sc'

The two attached scripts are the example scripts shown above.
The first belongs in 'addons\catalogs\stars', the second belongs in 'addons\catalogs\planets'
These directories may need to be created first.

(The double slashes in the scripts are comment characters. Everything that comes after these characters is ignored by SpaceEngine.)
MyFirstSystem.sc
(105 Bytes) Downloaded 292 times

MyFirstPlanetarySystem.sc
(1.59 KiB) Downloaded 277 times

JackDole's Universe

Posted: 05 Apr 2017 09:25
by SpaaaaaaceMouse
Awesome. Wouldn't be a universe simulator without Megastructures. :)

JackDole's Universe

Posted: 07 Apr 2017 02:52
by JackDole
Asteroid Belt Creator

Here is the python version of the asteroid belt generator.
AsBeCre-v0.3.1.py.zip
(5.36 KiB) Downloaded 513 times

From the GUI version, I do not have the link, since the old forum is currently not available.


You can download a version with French localization here.

JackDole's Universe

Posted: 07 Apr 2017 15:36
by Pauker
Where should I put the created script for the Asteroid Belt? addon/catalogs/....?

JackDole's Universe

Posted: 07 Apr 2017 22:54
by JackDole
Pauker wrote:
Source of the post Where should I put the created script for the Asteroid Belt? addon/catalogs/....?

Put it in 'addons\catalogs\planets'

JackDole's Universe

Posted: 13 Apr 2017 12:17
by longname
JackDole wrote:
Asteroid Belt Creator

Here is the python version of the asteroid belt generator.
AsBeCre-v0.3.1.py.zip
From the GUI version, I do not have the link, since the old forum is currently not available.

http://old.spaceengine.org/forum/17-3378-1?IJsdgu

JackDole's Universe

Posted: 22 Apr 2017 02:53
by Quarior
JackDole wrote:
Asteroid Belt Creator

Here is the python version of the asteroid belt generator.
AsBeCre-v0.3.1.py.zip
From the GUI version, I do not have the link, since the old forum is currently not available.

I made a little update here but people have forget ? It is the version Python, no GUI.
I add the French translation and numerotation offset for asteroids instead of having the parameter reserved for 'DwarfMoon'.

JackDole's Universe

Posted: 22 Apr 2017 08:42
by JackDole
Quarior,
I have added a link to your version in my post.

JackDole's Universe

Posted: 22 Apr 2017 09:51
by Quarior
JackDole wrote:
Quarior,
I have added a link to your version in my post.

Thanks and good continuation for your megastructures and mods :) .

JackDole's Universe

Posted: 03 May 2017 01:38
by Quarior
JackDole wrote:
Discworld 3.1

Here is my current version of the Discworld.
The disc is procetural generated and there is no turtle and no elephants.
scr00035.png

The image is from version 0.971.

Since my computer is broken, I currently can not make any new and better version.
DiscWorld3.1.pak
 

I made a little update here but the map is no finish. If someone can find a bump map complete to 100%, thank in advance. The diff map is procedural because I have a diff map but don't correspond to 100% for the bump map.

JackDole's Universe

Posted: 30 May 2017 23:43
by JackDole
Some splash screens.
Splashes2c.jpg

Put them in 'addons\textures\common'.
Splashes.zip
(2.2 MiB) Downloaded 194 times

JackDole's Universe

Posted: 04 Jun 2017 13:02
by Typbürste
Hey JackDole, is it possible to add a feature like "Maximum Variation of AscendingNode in degrees" to the asteroid belt maker script? I tried it for myself but with my non existent programming skills, i failed! XD
That'd be awesome, it'd make my system look much more natural. :)