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JackDole's Universe

Posted: 15 Oct 2017 23:22
by Quarior
JackDole wrote:
Quarior wrote:
Source of the post But where do you got orbital information ?

One of my sources:
Mars-to-Earth-Mass Planet May Lurk in Outer Solar System: Planet 10

According to the calculations, an object with the mass of Mars orbiting roughly 60 AU from the Sun on an orbit tilted by about 8 degrees (to the average plane of the known planets) has sufficient gravitational influence to warp the orbital plane of the distant KBOs within about 10 AU to either side.

Ah OK. Thanks. Good luck/continuation for the next.

JackDole's Universe

Posted: 21 Oct 2017 02:24
by JackDole
Some experiments ...

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JackDole's Universe

Posted: 21 Oct 2017 14:54
by Quarior
JackDole, interessent experiments.
Work in progress before share ?

JackDole's Universe

Posted: 22 Oct 2017 00:02
by JackDole
It will take a while. I do not have a new computer yet. This is all done with SE 0.971. The last version of SE that still works to some extent on my old computer.

JackDole's Universe

Posted: 22 Oct 2017 03:30
by Quarior
JackDole wrote:
It will take a while. I do not have a new computer yet. This is all done with SE 0.971. The only version of SE that still works to some extent on my old computer.

Yes but maybe is work in the last version because there are no many difference I think in the script.cs so maybe I can test your mod in the last version and I said if is work or not. (I hope is yes).
Have a nice day.

JackDole's Universe

Posted: 22 Oct 2017 05:54
by JackDole
The Conus (Only a work title)

Quarior wrote:
Source of the post maybe I can test your mod in the last version and I said if is work or not.

Okay, this is for this:
scr00095 (2).png

Ambient Light must be increased.
Clouds must be activated.
Atmoshere must be deactivated.
A certain distance must be maintained.

I have made several packages of the textures because they are otherwise too big to post them here. Unpack it into the 'textures' folder.
cone.zip
(1.99 KiB) Downloaded 134 times

text01.zip
(1.84 MiB) Downloaded 139 times
text02.zip
(2.35 MiB) Downloaded 138 times
text03.zip
(1.89 MiB) Downloaded 151 times
text04.zip
(1.26 MiB) Downloaded 151 times

JackDole's Universe

Posted: 22 Oct 2017 12:52
by JackDole
Cone Earth (Only a work title)

This is a script for this:
scr00095.png

There should be no restrictions. (Like a deactivated atmosphere.) But I can not guarantee that it works with SE 0.980 / 0.980e.

It uses the same sun and the same orbit as 'The Conus', but it is moved by 60 degrees. (A lagrange point.)
And you need the textures of 'The Conus'.

ConusStar.sc
(401 Bytes) Downloaded 272 times
(Put in 'addons\catalogs\stars')
ConeEarth.sc
(2.55 KiB) Downloaded 299 times
(Put in 'addons\catalogs\planets')

JackDole's Universe

Posted: 22 Oct 2017 13:00
by Quarior
Nice, I will see tomorrow :)
I hope is work (in theory I think, there are no reason isn’t work).

JackDole's Universe

Posted: 22 Oct 2017 14:54
by JackDole
JDV-Cluster (JDV 1) and 'Schleier Nebula' (JDV 2)

If someone needs the background nebulae and cluster for my addons, here it is.
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JDVClusterNebulae.pak
(6.02 KiB) Downloaded 296 times
(Put in 'addons')

JackDole's Universe

Posted: 23 Oct 2017 09:46
by Quarior
So the cone work properly but the Conus (the objet who made a illusion) don't work properly :
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The "cone" view far away

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There are void between the "surface border" and the "cone"

I think for Flat Earth and Earth of the cone to use direct procedural terrain.

JackDole's Universe

Posted: 23 Oct 2017 10:25
by Quarior
I made little change (but don't fix the problem for Conus, just for use less memory) :
Conus.sc
(6.35 KiB) Downloaded 174 times

scr00000.jpg
Conus with atmosphere

scr00001.jpg
Conus without atmosphere

ConeEarth.sc
(2.45 KiB) Downloaded 181 times

scr00002.jpg
Conus Earth

So you need just textures for cone bottom, The Globe and the conus (or crater on The Globe).

JackDole's Universe

Posted: 23 Oct 2017 10:27
by JackDole
Quarior wrote:
Source of the post I think for Flat Earth and Earth of the cone to use direct procedural terrain.

This is not possible for 'The Conus'. The cutout must match the globe.

For the 'Cone Earth' I've already done this. But I do not know how it looks in SE 0.980 / 0980_e.
scr00095 (3).png

ConeEarth.sc
(6.43 KiB) Downloaded 174 times

JackDole's Universe

Posted: 23 Oct 2017 10:46
by JackDole
Quarior wrote:
Source of the post but the Conus (the objet who made a illusion) don't work properly

The problem with 'The Conus' may be fixed if you change 'DepthBufferMode' in the main-user.cfg. Try the value 1. Or if you already have '1', try '0' or some other value.

JackDole's Universe

Posted: 23 Oct 2017 11:57
by Quarior
JackDole wrote:
Quarior wrote:
Source of the post but the Conus (the objet who made a illusion) don't work properly

The problem with 'The Conus' may be fixed if you change 'DepthBufferMode' in the main-user.cfg. Try the value 1. Or if you already have '1', try '0' or some other value.

Or for The Globe, the Surface tag actual you pass to a Clouds layer with 0 velocity with Height 0 and/or edit the bump map for create the crater.
I don’t test the method for this moment.

JackDole's Universe

Posted: 24 Oct 2017 06:29
by JackDole
The Disc (Discworld 4.0)

Here is my latest version of the Discworld. The flat earth is called 'The Disc'.
I have no idea how the disc in SE 0.980 / SE 0.980_e looks.
1-scr00105.png
2-scr00101.png
3-scr00103.png

Discworld 4.0.pak
(1.91 MiB) Downloaded 223 times
(Put in 'addons'.)


If there are problems with the Discworld, use this script. In addition to the .pak file.
Discworld_4.0.sc
(7.46 KiB) Downloaded 315 times
(Put it in 'addons\catalogs\planets'.)