Free planetarium

  • 1
  • 5
  • 6
  • 7
  • 8
  • 9
  • 11
 
User avatar
Quarior
Explorer
Explorer
Posts: 254
Joined: 11 Oct 2016
Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
Contact:

JackDole's Universe

25 Feb 2017 01:17

JackDole, for the turtle, I think we use 5 objects (for the head, body and legs) and for a elephant 8 objects (4 for legs, 1 body, 1 head, 1 trunk and 2 ears).
But I don't know if it is possible.
 
User avatar
JackDole
Pioneer
Pioneer
Topic Author
Posts: 567
Joined: 02 Nov 2016
Location: Terra

JackDole's Universe

03 Apr 2017 09:02

A very simple tutorial on how to create a solar system.

First you need a script for a 'Star' or 'StarBarycenter'
Star "My First Star"
{
    RA      15.254208
    Dec      -15.254208
    Dist    100
    
    Class   "G2 V"          // Sol like star
    RadSol  1
    MassSol 1
}

or this:
StarBarycenter "My First System"
{
    RA      15.254208
    Dec      -15.254208
    Dist    100
}

This script belongs into 'addons\catalogs\stars' !

Secondly, you need a script for a planet system.
If you have a 'StarBarycenter' you also needs a 'Star' in this script.
// Planetary system

Star "My First Star"
{
    ParentBody  "My First System"
    Class   "G2 V"
    
    RadSol  1
    MassSol 1
    
    StaticPosPolar  (0.0 0.0 0.0)       // This can also be omitted.
}


Also you need a planet:

Planet "Peter"
{
    ParentBody  "My First Star"
    
    Class       "Terra"         // for earth-like planet
    Radius      6500
    
    // If the planet should have life
    Life
    {
        Class   "Organic"
        Type    "Multicellular"
        Biome   "Marine/Terrestrial"
    }
    
    Atmosphere      // Values taken from Earth
    {
        Height      60
        Greenhouse  33
        Pressure    1.0
        Density     1.2929
        Adiabat     0.28
        Model      "Earth"
        Bright      10.0
        Opacity     1.0
        SkyLight    3.0    

        Composition
        {
            N2  71.2757715109
            O2  24.4769489253
            Xe  1.01734186284
            H2O 1.51257699728
            CO2 1.71736070365
        }
    }
    
    Orbit
    {
        SemiMajorAxis       1.0     // AU
        Period              1.0     // 1 Jahr
    }
}


and maybe a moon:

Moon "Paul"
{
    ParentBody  "Peter"
    Class       "Selena"
    
    Radius      3000
    //Mass      ????
    
    Orbit      
    {
        RefPlane    "Ecliptic"
        //SemiMajorAxis   ????
        Period          0.0136895        // 5 days orbit = 5/365.24218985
        Inclination     0
        Eccentricity    0
        AscendingNode   0
        ArgOfPericen    180
        MeanAnomaly     0
    }
}


This script belongs into 'addons\catalogs\planets' !


For more info look here:
Creating a star
Creating a planet
 
Space Yoshi
Observer
Observer
Posts: 4
Joined: 03 Apr 2017

JackDole's Universe

04 Apr 2017 03:20

I don't know how to create scripts...

Can you tell me? :)
 
User avatar
JackDole
Pioneer
Pioneer
Topic Author
Posts: 567
Joined: 02 Nov 2016
Location: Terra

JackDole's Universe

04 Apr 2017 05:05

You can create scripts with any text editor. For example with Microsoft Notepad. It must be an editor that creates pure text files.
Programs like Word or WordPad are not suitable for creating scripts.
Scripts for SpaceEngine must have the suffix .sc.
So for example 'MyFirstSystem.sc' and 'MyFirstPlanetarySystem.sc'

The two attached scripts are the example scripts shown above.
The first belongs in 'addons\catalogs\stars', the second belongs in 'addons\catalogs\planets'
These directories may need to be created first.

(The double slashes in the scripts are comment characters. Everything that comes after these characters is ignored by SpaceEngine.)
MyFirstSystem.sc
(105 Bytes) Downloaded 40 times

MyFirstPlanetarySystem.sc
(1.59 KiB) Downloaded 41 times
 
SpaaaaaaceMouse
Space Tourist
Space Tourist
Posts: 27
Joined: 05 Apr 2017

JackDole's Universe

05 Apr 2017 09:25

Awesome. Wouldn't be a universe simulator without Megastructures. :)
 
User avatar
JackDole
Pioneer
Pioneer
Topic Author
Posts: 567
Joined: 02 Nov 2016
Location: Terra

JackDole's Universe

07 Apr 2017 02:52

Asteroid Belt Creator

Here is the python version of the asteroid belt generator.
AsBeCre-v0.3.1.py.zip
(5.36 KiB) Downloaded 137 times

From the GUI version, I do not have the link, since the old forum is currently not available.


You can download a version with French localization here.
 
User avatar
Pauker
Observer
Observer
Posts: 5
Joined: 07 Jan 2017

JackDole's Universe

07 Apr 2017 15:36

Where should I put the created script for the Asteroid Belt? addon/catalogs/....?
 
User avatar
JackDole
Pioneer
Pioneer
Topic Author
Posts: 567
Joined: 02 Nov 2016
Location: Terra

JackDole's Universe

07 Apr 2017 22:54

Pauker wrote:
Source of the post Where should I put the created script for the Asteroid Belt? addon/catalogs/....?

Put it in 'addons\catalogs\planets'
 
User avatar
longname
Space Tourist
Space Tourist
Posts: 24
Joined: 13 Apr 2017
Location: ∞/The Multiverse/The Universe/Local Cluster/The Milky Way/Orion Arm/Sol System/Earth-Moon/Earth/UK

JackDole's Universe

13 Apr 2017 12:17

JackDole wrote:
Asteroid Belt Creator

Here is the python version of the asteroid belt generator.
AsBeCre-v0.3.1.py.zip
From the GUI version, I do not have the link, since the old forum is currently not available.

http://old.spaceengine.org/forum/17-3378-1?IJsdgu
Previously as "connorneal2005"
"I am a futurist. I don't want to believe humans won't become futuristic." - Me
 
User avatar
Quarior
Explorer
Explorer
Posts: 254
Joined: 11 Oct 2016
Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
Contact:

JackDole's Universe

22 Apr 2017 02:53

JackDole wrote:
Asteroid Belt Creator

Here is the python version of the asteroid belt generator.
AsBeCre-v0.3.1.py.zip
From the GUI version, I do not have the link, since the old forum is currently not available.

I made a little update here but people have forget ? It is the version Python, no GUI.
I add the French translation and numerotation offset for asteroids instead of having the parameter reserved for 'DwarfMoon'.
 
User avatar
JackDole
Pioneer
Pioneer
Topic Author
Posts: 567
Joined: 02 Nov 2016
Location: Terra

JackDole's Universe

22 Apr 2017 08:42

Quarior,
I have added a link to your version in my post.
 
User avatar
Quarior
Explorer
Explorer
Posts: 254
Joined: 11 Oct 2016
Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
Contact:

JackDole's Universe

22 Apr 2017 09:51

JackDole wrote:
Quarior,
I have added a link to your version in my post.

Thanks and good continuation for your megastructures and mods :) .
 
User avatar
Quarior
Explorer
Explorer
Posts: 254
Joined: 11 Oct 2016
Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
Contact:

JackDole's Universe

03 May 2017 01:38

JackDole wrote:
Discworld 3.1

Here is my current version of the Discworld.
The disc is procetural generated and there is no turtle and no elephants.
scr00035.png

The image is from version 0.971.

Since my computer is broken, I currently can not make any new and better version.
DiscWorld3.1.pak
 

I made a little update here but the map is no finish. If someone can find a bump map complete to 100%, thank in advance. The diff map is procedural because I have a diff map but don't correspond to 100% for the bump map.
 
User avatar
JackDole
Pioneer
Pioneer
Topic Author
Posts: 567
Joined: 02 Nov 2016
Location: Terra

JackDole's Universe

30 May 2017 23:43

Some splash screens.
Splashes2c.jpg

Put them in 'addons\textures\common'.
Splashes.zip
(2.2 MiB) Downloaded 25 times
 
Typbürste
Observer
Observer
Posts: 4
Joined: 24 May 2017
Location: Berlin

JackDole's Universe

04 Jun 2017 13:02

Hey JackDole, is it possible to add a feature like "Maximum Variation of AscendingNode in degrees" to the asteroid belt maker script? I tried it for myself but with my non existent programming skills, i failed! XD
That'd be awesome, it'd make my system look much more natural. :)
  • 1
  • 5
  • 6
  • 7
  • 8
  • 9
  • 11

Who is online

Users browsing this forum: Bing [Bot] and 6 guests