Ultimate space simulation software

 
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Quarior
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15 Oct 2017 23:22

JackDole wrote:
Quarior wrote:
Source of the post But where do you got orbital information ?

One of my sources:
Mars-to-Earth-Mass Planet May Lurk in Outer Solar System: Planet 10

According to the calculations, an object with the mass of Mars orbiting roughly 60 AU from the Sun on an orbit tilted by about 8 degrees (to the average plane of the known planets) has sufficient gravitational influence to warp the orbital plane of the distant KBOs within about 10 AU to either side.

Ah OK. Thanks. Good luck/continuation for the next.
 
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JackDole
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21 Oct 2017 02:24

Some experiments ...

scr00101.png

scr00102.png

scr00099.png

scr00097.png

scr00100.png

scr00093.png
 
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21 Oct 2017 14:54

JackDole, interessent experiments.
Work in progress before share ?
 
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22 Oct 2017 00:02

It will take a while. I do not have a new computer yet. This is all done with SE 0.971. The last version of SE that still works to some extent on my old computer.
 
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Quarior
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22 Oct 2017 03:30

JackDole wrote:
It will take a while. I do not have a new computer yet. This is all done with SE 0.971. The only version of SE that still works to some extent on my old computer.

Yes but maybe is work in the last version because there are no many difference I think in the script.cs so maybe I can test your mod in the last version and I said if is work or not. (I hope is yes).
Have a nice day.
 
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22 Oct 2017 05:54

The Conus (Only a work title)

Quarior wrote:
Source of the post maybe I can test your mod in the last version and I said if is work or not.

Okay, this is for this:
scr00095 (2).png

Ambient Light must be increased.
Clouds must be activated.
Atmoshere must be deactivated.
A certain distance must be maintained.

I have made several packages of the textures because they are otherwise too big to post them here. Unpack it into the 'textures' folder.
cone.zip
(1.99 KiB) Downloaded 17 times

text01.zip
(1.84 MiB) Downloaded 14 times
text02.zip
(2.35 MiB) Downloaded 23 times
text03.zip
(1.89 MiB) Downloaded 24 times
text04.zip
(1.26 MiB) Downloaded 24 times
 
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22 Oct 2017 12:52

Cone Earth (Only a work title)

This is a script for this:
scr00095.png

There should be no restrictions. (Like a deactivated atmosphere.) But I can not guarantee that it works with SE 0.980 / 0.980e.

It uses the same sun and the same orbit as 'The Conus', but it is moved by 60 degrees. (A lagrange point.)
And you need the textures of 'The Conus'.

ConusStar.sc
(401 Bytes) Downloaded 13 times
(Put in 'addons\catalogs\stars')
ConeEarth.sc
(2.55 KiB) Downloaded 13 times
(Put in 'addons\catalogs\planets')
 
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22 Oct 2017 13:00

Nice, I will see tomorrow :)
I hope is work (in theory I think, there are no reason isn’t work).
 
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22 Oct 2017 14:54

JDV-Cluster (JDV 1) and 'Schleier Nebula' (JDV 2)

If someone needs the background nebulae and cluster for my addons, here it is.
scr00006.png

JDVClusterNebulae.pak
(6.02 KiB) Downloaded 28 times
(Put in 'addons')
 
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23 Oct 2017 09:46

So the cone work properly but the Conus (the objet who made a illusion) don't work properly :
scr00000.jpg
The "cone" view far away

scr00001.jpg
There are void between the "surface border" and the "cone"

I think for Flat Earth and Earth of the cone to use direct procedural terrain.
 
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23 Oct 2017 10:25

I made little change (but don't fix the problem for Conus, just for use less memory) :
Conus.sc
(6.35 KiB) Downloaded 10 times

scr00000.jpg
Conus with atmosphere

scr00001.jpg
Conus without atmosphere

ConeEarth.sc
(2.45 KiB) Downloaded 11 times

scr00002.jpg
Conus Earth

So you need just textures for cone bottom, The Globe and the conus (or crater on The Globe).
 
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23 Oct 2017 10:27

Quarior wrote:
Source of the post I think for Flat Earth and Earth of the cone to use direct procedural terrain.

This is not possible for 'The Conus'. The cutout must match the globe.

For the 'Cone Earth' I've already done this. But I do not know how it looks in SE 0.980 / 0980_e.
scr00095 (3).png

ConeEarth.sc
(6.43 KiB) Downloaded 10 times
 
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23 Oct 2017 10:46

Quarior wrote:
Source of the post but the Conus (the objet who made a illusion) don't work properly

The problem with 'The Conus' may be fixed if you change 'DepthBufferMode' in the main-user.cfg. Try the value 1. Or if you already have '1', try '0' or some other value.
 
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23 Oct 2017 11:57

JackDole wrote:
Quarior wrote:
Source of the post but the Conus (the objet who made a illusion) don't work properly

The problem with 'The Conus' may be fixed if you change 'DepthBufferMode' in the main-user.cfg. Try the value 1. Or if you already have '1', try '0' or some other value.

Or for The Globe, the Surface tag actual you pass to a Clouds layer with 0 velocity with Height 0 and/or edit the bump map for create the crater.
I don’t test the method for this moment.
 
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24 Oct 2017 06:29

The Disc (Discworld 4.0)

Here is my latest version of the Discworld. The flat earth is called 'The Disc'.
I have no idea how the disc in SE 0.980 / SE 0.980_e looks.
1-scr00105.png
2-scr00101.png
3-scr00103.png

Discworld 4.0.pak
(1.91 MiB) Downloaded 40 times
(Put in 'addons'.)


If there are problems with the Discworld, use this script. In addition to the .pak file.
Discworld_4.0.sc
(7.46 KiB) Downloaded 18 times
(Put it in 'addons\catalogs\planets'.)

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