Ultimate space simulation software

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Quarior
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JackDole's Universe

25 Feb 2017 03:17

JackDole, for the turtle, I think we use 5 objects (for the head, body and legs) and for a elephant 8 objects (4 for legs, 1 body, 1 head, 1 trunk and 2 ears).
But I don't know if it is possible.
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JackDole
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JackDole's Universe

03 Apr 2017 11:02

A very simple tutorial on how to create a solar system.

First you need a script for a 'Star' or 'StarBarycenter'
Star "My First Star"
{
    RA      15.254208
    Dec      -15.254208
    Dist    100
    
    Class   "G2 V"          // Sol like star
    RadSol  1
    MassSol 1
}
or this:
StarBarycenter "My First System"
{
    RA      15.254208
    Dec      -15.254208
    Dist    100
}
This script belongs into 'addons\catalogs\stars' !

Secondly, you need a script for a planet system.
If you have a 'StarBarycenter' you also needs a 'Star' in this script.
// Planetary system

Star "My First Star"
{
    ParentBody  "My First System"
    Class   "G2 V"
    
    RadSol  1
    MassSol 1
    
    StaticPosPolar  (0.0 0.0 0.0)       // This can also be omitted.
}
Also you need a planet:
Planet "Peter"
{
    ParentBody  "My First Star"
    
    Class       "Terra"         // for earth-like planet
    Radius      6500
    
    // If the planet should have life
    Life
    {
        Class   "Organic"
        Type    "Multicellular"
        Biome   "Marine/Terrestrial"
    }
    
    Atmosphere      // Values taken from Earth
    {
        Height      60
        Greenhouse  33
        Pressure    1.0
        Density     1.2929
        Adiabat     0.28
        Model      "Earth"
        Bright      10.0
        Opacity     1.0
        SkyLight    3.0    

        Composition
        {
            N2  71.2757715109
            O2  24.4769489253
            Xe  1.01734186284
            H2O 1.51257699728
            CO2 1.71736070365
        }
    }
    
    Orbit
    {
        SemiMajorAxis       1.0     // AU
        Period              1.0     // 1 Jahr
    }
}
and maybe a moon:
Moon "Paul"
{
    ParentBody  "Peter"
    Class       "Selena"
    
    Radius      3000
    //Mass      ????
    
    Orbit       
    {
        RefPlane    "Ecliptic"
        //SemiMajorAxis   ????
        Period          0.0136895        // 5 days orbit = 5/365.24218985
        Inclination     0
        Eccentricity    0
        AscendingNode   0
        ArgOfPericen    180
        MeanAnomaly     0
    }
}
This script belongs into 'addons\catalogs\planets' ! [hr] For more info look here:
Creating a star
Creating a planet
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
Space Yoshi
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JackDole's Universe

04 Apr 2017 05:20

I don't know how to create scripts...

Can you tell me? :)
 
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JackDole
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JackDole's Universe

04 Apr 2017 07:05

You can create scripts with any text editor. For example with Microsoft Notepad. It must be an editor that creates pure text files.
Programs like Word or WordPad are not suitable for creating scripts.
Scripts for SpaceEngine must have the suffix .sc.
So for example 'MyFirstSystem.sc' and 'MyFirstPlanetarySystem.sc'

The two attached scripts are the example scripts shown above.
The first belongs in 'addons\catalogs\stars', the second belongs in 'addons\catalogs\planets'
These directories may need to be created first.

(The double slashes in the scripts are comment characters. Everything that comes after these characters is ignored by SpaceEngine.)
MyFirstSystem.sc
(105 Bytes) Downloaded 571 times
MyFirstPlanetarySystem.sc
(1.59 KiB) Downloaded 547 times
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
SpaaaaaaceMouse
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JackDole's Universe

05 Apr 2017 11:25

Awesome. Wouldn't be a universe simulator without Megastructures. :)
 
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JackDole
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07 Apr 2017 04:52

Asteroid Belt Creator

Here is the python version of the asteroid belt generator.
AsBeCre-v0.3.1.py.zip
(5.36 KiB) Downloaded 1218 times
From the GUI version, I do not have the link, since the old forum is currently not available. [hr] You can download a version with French localization here.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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JackDole's Universe

07 Apr 2017 17:36

Where should I put the created script for the Asteroid Belt? addon/catalogs/....?
 
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JackDole
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08 Apr 2017 00:54

Where should I put the created script for the Asteroid Belt? addon/catalogs/....?
Put it in 'addons\catalogs\planets'
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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longname
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JackDole's Universe

13 Apr 2017 14:17

Asteroid Belt Creator

Here is the python version of the asteroid belt generator.
AsBeCre-v0.3.1.py.zip
From the GUI version, I do not have the link, since the old forum is currently not available.
http://old.spaceengine.org/forum/17-3378-1?IJsdgu
[dah<500,26>dah<180,14>dah<180,21>dah<500,19>dah<180,26>dah<500,21>]
 
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Quarior
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JackDole's Universe

22 Apr 2017 04:53

Asteroid Belt Creator

Here is the python version of the asteroid belt generator.
AsBeCre-v0.3.1.py.zip
From the GUI version, I do not have the link, since the old forum is currently not available.
I made a little update here but people have forget ? It is the version Python, no GUI.
I add the French translation and numerotation offset for asteroids instead of having the parameter reserved for 'DwarfMoon'.
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JackDole
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JackDole's Universe

22 Apr 2017 10:42

Quarior,
I have added a link to your version in my post.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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Quarior
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JackDole's Universe

22 Apr 2017 11:51

Quarior,
I have added a link to your version in my post.
Thanks and good continuation for your megastructures and mods :) .
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Quarior
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JackDole's Universe

03 May 2017 03:38

Discworld 3.1

Here is my current version of the Discworld.
The disc is procetural generated and there is no turtle and no elephants. scr00035.png The image is from version 0.971.

Since my computer is broken, I currently can not make any new and better version.
DiscWorld3.1.pak
 
I made a little update here but the map is no finish. If someone can find a bump map complete to 100%, thank in advance. The diff map is procedural because I have a diff map but don't correspond to 100% for the bump map.
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JackDole
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JackDole's Universe

31 May 2017 01:43

Some splash screens.
Splashes2c.jpg
Put them in 'addons\textures\common'.
Splashes.zip
(2.2 MiB) Downloaded 493 times
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
Typbürste
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JackDole's Universe

04 Jun 2017 15:02

Hey JackDole, is it possible to add a feature like "Maximum Variation of AscendingNode in degrees" to the asteroid belt maker script? I tried it for myself but with my non existent programming skills, i failed! XD
That'd be awesome, it'd make my system look much more natural. :)
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