Ultimate space simulation software

 
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16 Oct 2017 01:22

But where do you got orbital information ?
One of my sources:
Mars-to-Earth-Mass Planet May Lurk in Outer Solar System: Planet 10
According to the calculations, an object with the mass of Mars orbiting roughly 60 AU from the Sun on an orbit tilted by about 8 degrees (to the average plane of the known planets) has sufficient gravitational influence to warp the orbital plane of the distant KBOs within about 10 AU to either side.
Ah OK. Thanks. Good luck/continuation for the next.
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21 Oct 2017 04:24

Some experiments ...
scr00101.png
scr00102.png
scr00099.png
scr00097.png
scr00100.png
scr00093.png
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
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JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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21 Oct 2017 16:54

JackDole, interessent experiments.
Work in progress before share ?
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22 Oct 2017 02:02

It will take a while. I do not have a new computer yet. This is all done with SE 0.971. The last version of SE that still works to some extent on my old computer.
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22 Oct 2017 05:30

It will take a while. I do not have a new computer yet. This is all done with SE 0.971. The only version of SE that still works to some extent on my old computer.
Yes but maybe is work in the last version because there are no many difference I think in the script.cs so maybe I can test your mod in the last version and I said if is work or not. (I hope is yes).
Have a nice day.
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22 Oct 2017 07:54

The Conus (Only a work title)
maybe I can test your mod in the last version and I said if is work or not.
Okay, this is for this:
scr00095 (2).png
Ambient Light must be increased.
Clouds must be activated.
Atmoshere must be deactivated.
A certain distance must be maintained.

I have made several packages of the textures because they are otherwise too big to post them here. Unpack it into the 'textures' folder.
cone.zip
(1.99 KiB) Downloaded 388 times
text01.zip
(1.84 MiB) Downloaded 380 times
text02.zip
(2.35 MiB) Downloaded 378 times
text03.zip
(1.89 MiB) Downloaded 420 times
text04.zip
(1.26 MiB) Downloaded 406 times
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
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JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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22 Oct 2017 14:52

Cone Earth (Only a work title)

This is a script for this:
scr00095.png
There should be no restrictions. (Like a deactivated atmosphere.) But I can not guarantee that it works with SE 0.980 / 0.980e.

It uses the same sun and the same orbit as 'The Conus', but it is moved by 60 degrees. (A lagrange point.)
And you need the textures of 'The Conus'.
ConusStar.sc
(401 Bytes) Downloaded 702 times
(Put in 'addons\catalogs\stars')
ConeEarth.sc
(2.55 KiB) Downloaded 728 times
(Put in 'addons\catalogs\planets')
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22 Oct 2017 15:00

Nice, I will see tomorrow :)
I hope is work (in theory I think, there are no reason isn’t work).
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22 Oct 2017 16:54

JDV-Cluster (JDV 1) and 'Schleier Nebula' (JDV 2)

If someone needs the background nebulae and cluster for my addons, here it is.
scr00006.png
JDVClusterNebulae.pak
(6.02 KiB) Downloaded 776 times
(Put in 'addons')
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23 Oct 2017 11:46

So the cone work properly but the Conus (the objet who made a illusion) don't work properly :
scr00000.jpg
The "cone" view far away
scr00001.jpg
There are void between the "surface border" and the "cone"
I think for Flat Earth and Earth of the cone to use direct procedural terrain.
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23 Oct 2017 12:25

I made little change (but don't fix the problem for Conus, just for use less memory) :
Conus.sc
(6.35 KiB) Downloaded 413 times
scr00000.jpg
Conus with atmosphere
scr00001.jpg
Conus without atmosphere
ConeEarth.sc
(2.45 KiB) Downloaded 427 times
scr00002.jpg
Conus Earth
So you need just textures for cone bottom, The Globe and the conus (or crater on The Globe).
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23 Oct 2017 12:27

I think for Flat Earth and Earth of the cone to use direct procedural terrain.
This is not possible for 'The Conus'. The cutout must match the globe.

For the 'Cone Earth' I've already done this. But I do not know how it looks in SE 0.980 / 0980_e.
scr00095 (3).png
ConeEarth.sc
(6.43 KiB) Downloaded 387 times
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
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JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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23 Oct 2017 12:46

but the Conus (the objet who made a illusion) don't work properly
The problem with 'The Conus' may be fixed if you change 'DepthBufferMode' in the main-user.cfg. Try the value 1. Or if you already have '1', try '0' or some other value.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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23 Oct 2017 13:57

but the Conus (the objet who made a illusion) don't work properly
The problem with 'The Conus' may be fixed if you change 'DepthBufferMode' in the main-user.cfg. Try the value 1. Or if you already have '1', try '0' or some other value.
Or for The Globe, the Surface tag actual you pass to a Clouds layer with 0 velocity with Height 0 and/or edit the bump map for create the crater.
I don’t test the method for this moment.
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24 Oct 2017 08:29

The Disc (Discworld 4.0)

Here is my latest version of the Discworld. The flat earth is called 'The Disc'.
I have no idea how the disc in SE 0.980 / SE 0.980_e looks.
1-scr00105.png
2-scr00101.png
3-scr00103.png
Discworld 4.0.pak
(1.91 MiB) Downloaded 691 times
(Put in 'addons'.) [hr] If there are problems with the Discworld, use this script. In addition to the .pak file.
Discworld_4.0.sc
(7.46 KiB) Downloaded 798 times
(Put it in 'addons\catalogs\planets'.)
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
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JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)

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