Ultimate space simulation software

 
User avatar
DoctorOfSpace
World Builder
World Builder
Topic Author
Posts: 1031
Joined: 22 Aug 2016
Location: SpaceX Mars Colony
Contact:

DoctorOfSpace's Mod Emporium v0.9.8.0

13 Feb 2018 02:26

Falk76, check the main page of the site, there should be a guide for it.  It's a bit too in depth to explain here.
CPU: Intel Core i7-5820K 4.2GHz 6-Core Processor - RAM: G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 - GPU: EVGA GeForce GTX 1080 Ti SC Black Edition
Quando omni flunkus, moritati
 
Falk76
Observer
Observer
Posts: 2
Joined: 13 Feb 2018

DoctorOfSpace's Mod Emporium v0.9.8.0

14 Feb 2018 01:59

Hi :) Have I read the instructions for adding the ships. OMG that is really complicated. :( Would it be possible that you offer your USS Discovery for download? That would be really great :) mfg Falk 
 
User avatar
MarsMatter
Observer
Observer
Posts: 11
Joined: 20 Feb 2018
Location: Utah, USA

DoctorOfSpace's Mod Emporium v0.9.8.0

21 Feb 2018 02:58

I just had to get that Interstellar mod, I loved the movie.  If only the wormholes actually worked, I have flown ships through the one around Saturn a few times and it looks incredible but ending up in the same place you started makes it significantly less fun than it could be.  Hopefully linking wormholes is a planned feature for Space Engine.
 
User avatar
Stab74
Astronaut
Astronaut
Posts: 50
Joined: 26 Mar 2017

DoctorOfSpace's Mod Emporium v0.9.8.0

02 May 2018 15:20

Any chance of the Sulaco or other Aliens ships being released any time soon?  I need to suppress an Alien infestation on LV-426!
 
Posadism is Now
Observer
Observer
Posts: 3
Joined: 24 Apr 2018
Location: Waiting for the Space Trotskyists

DoctorOfSpace's Mod Emporium v0.9.8.0

04 May 2018 06:49

Seconding the more ships from the Alien canon, as much of a cluster ‎‎‎‎‎‎‎‎ as it is now. I've modded the music to be Jerry Goldsmith's soundtracks to both Alien and Outland, and it's fantastically eerie.

A big bulky used up rotting space ship would work perfectly
1. UFOs are probably real, and they are probably communists.
2. Space is a worthwhile endeavor
3. Beneficial invasion is inevitable.

t. J Posadas

June 18th, 1968
 
User avatar
DoctorOfSpace
World Builder
World Builder
Topic Author
Posts: 1031
Joined: 22 Aug 2016
Location: SpaceX Mars Colony
Contact:

DoctorOfSpace's Mod Emporium v0.9.8.0

04 May 2018 10:13

Stab74, Posadism is Now,

I haven't finished touching them up, as I plan to update them more for 0.9.9.0, but here is a pak that should work with 0.9.8.0.  The dropship is still pretty broken so don't expect perfection nor consider this a proper release.

https://drive.google.com/open?id=1v2CZZ ... obUkw0HM1w

This pak has Narcissus, Nostromo, Sulaco, UD-4L Dropship, and the Juggernaut

Sulaco and Juggernaut ships are from kipster's thread here
viewtopic.php?f=3&t=322

The remaining ships I will have to check where they came from.
CPU: Intel Core i7-5820K 4.2GHz 6-Core Processor - RAM: G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 - GPU: EVGA GeForce GTX 1080 Ti SC Black Edition
Quando omni flunkus, moritati
 
Posadism is Now
Observer
Observer
Posts: 3
Joined: 24 Apr 2018
Location: Waiting for the Space Trotskyists

DoctorOfSpace's Mod Emporium v0.9.8.0

05 May 2018 10:45

[quote="DoctorOfSpace"][ref]Stab74[/ref], [ref]Posadism is Now[/ref],

I haven't finished touching them up, as I plan to update them more for 0.9.9.0, but here is a pak that should work with 0.9.8.0.  The dropship is still pretty broken so don't expect perfection nor consider this a proper release.

https://drive.google.com/open?id=1v2CZZ ... obUkw0HM1w

This pak has Narcissus, Nostromo, Sulaco, UD-4L Dropship, and the Juggernaut

Sulaco and Juggernaut ships are from [ref]kipster[/ref]'s thread here
viewtopic.php?f=3&t=322

The remaining ships I will have to check where they came from.[/quote]

I read you didn't really like the design of the Nostromo itself because of the problem of its engines, but you could always avoid that by keeping it in dock with its refinery, and keeping the refinery the ship without any ignition effects required really. You would think that would be a nightmare with all the forest of aircraft model kits they desecrated in its design, but I would find it fun making that sort of thing. I guess it's a difference in which direction of scifi we love, the retro sleek of older Star Trek or the recession grime and filth of aged utility in Star Wars, and especially Alien; I definitely prefer the latter, with the full creativity of Ron Cobb working with John Molo on display. Won't deny it's tough modeling though.

I love Alien a bit more, I know it's kind of like "Well who would want any of the spaceships from that", but I just kind of relate to space in an empty and uncaring entity towards any kind of romanticism, sort of way. Just like Alien predicted space is as empty of humanity as space travel is, the dream of a collective nations coming together in peace is fanciful and the bleak reality is skeevy corporate controlled corner cut space travel is alive and thriving.

I guess what I'm saying is that I love when I get my pessimism dominating my space vs my optimism dominating my space. Plus Ron Cobb designs are just cool. I'm a bit more inspired by the sets and designs of the first Alien, for whatever reason, and I'd love a bit of a darker take on it.

If you need any reference, there's plenty here: https://imgur.com/a/VWsI3
1. UFOs are probably real, and they are probably communists.
2. Space is a worthwhile endeavor
3. Beneficial invasion is inevitable.

t. J Posadas

June 18th, 1968
 
User avatar
DoctorOfSpace
World Builder
World Builder
Topic Author
Posts: 1031
Joined: 22 Aug 2016
Location: SpaceX Mars Colony
Contact:

DoctorOfSpace's Mod Emporium v0.9.8.0

05 May 2018 13:36

I suspended work on PBR Trek ships due to weird shader changes but it seems the most recent build has those issues fixed, I have also found a way to preserve specular shine and tiling while benefiting from PBR and the environmental wrap.  The downside with PBR is you can only have two ships on screen at a time or else the rendering bugs out. It is still a tedious process to edit them all so I may only do a few of them and slowly convert them.

Tuskin38, you might find these to your liking

Voyager has some weird speckling going on, I may try to fix that
Image
Image

Enterprise D came out really superb
Image
Image

Enterprise E is fairly decent, might need to be tweaked a bit
Image
Image

NX ships really shine
Image
Image
Image

Shenzhou with corrected PBR map looks like it should now
Image
Image

Discovery really came out nice and has that nice bronze/copper shine, if any ship should be using PBR this is it
Image
Image
CPU: Intel Core i7-5820K 4.2GHz 6-Core Processor - RAM: G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 - GPU: EVGA GeForce GTX 1080 Ti SC Black Edition
Quando omni flunkus, moritati
 
Cpt.Picard
Observer
Observer
Posts: 7
Joined: 26 Sep 2017

DoctorOfSpace's Mod Emporium v0.9.8.0

18 May 2018 14:17

Amazing...just simply amazing....well done.  Hope we get to enjoy these ships and the next version of SE some day.
 
Tuskin38
Space Tourist
Space Tourist
Posts: 28
Joined: 03 Jan 2017

DoctorOfSpace's Mod Emporium v0.9.8.0

18 May 2018 19:38

DoctorOfSpace wrote:
Source of the post Tuskin38, you might find these to your liking

They're beautiful!

Who is online

Users browsing this forum: universe and 1 guest