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Tuskin38
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17 Nov 2017 15:38

Well more advanced doesn't necessarily mean it is large.

Plus Discovery was called the most advanced ship in the fleet.

It is your mod, scale it however you want. I can always edit the size for personal use, like I've done with the Kelvin Timeline Connie.

I was just giving some alternate view points.
 
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DoctorOfSpace
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17 Nov 2017 17:03

Tuskin38 wrote:
Source of the post Plus Discovery was called the most advanced ship in the fleet.


Indeed, but for all we know it might not even be in the prime timeline yet.

Tuskin38 wrote:
Source of the post It is your mod, scale it however you want. I can always edit the size for personal use, like I've done with the Kelvin Timeline Connie.


More power to you in those regards, thats why mods exist.  Once someone downloads something it doesn't matter what they do on their end, so long as the effort I put in is being used and enjoyed in some way that makes it worth it.

 However speaking of the JJprise, the next public release will have two variants of the Connie, one that is 725m and one that is 305.  sinsforeal, has already made the adjustments and it will be included after 0.9.9.0 comes out.

Tuskin38 wrote:
Source of the post I was just giving some alternate view points.


Always welcome, but I figured if we're going to discuss it everyone should be able to explain their reasoning.
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Tuskin38
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18 Nov 2017 15:37

Good points.

Yeah, it's silly that the Kelvin Connie is 725, when it wasn't designed that way, but I stickler for canon lol
 
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DoctorOfSpace
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18 Nov 2017 16:04

Tuskin38 wrote:
Source of the post it's silly that the Kelvin Connie is 725, when it wasn't designed that way, but I stickler for canon


If you haven't read it you might find this interesting

http://www.ex-astris-scientia.org/artic ... omment.htm

Seems like the size is entirely dependent on the situation.
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Tuskin38
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20 Nov 2017 06:12

DoctorOfSpace wrote:
Tuskin38 wrote:
Source of the post it's silly that the Kelvin Connie is 725, when it wasn't designed that way, but I stickler for canon


If you haven't read it you might find this interesting

http://www.ex-astris-scientia.org/artic ... omment.htm

Seems like the size is entirely dependent on the situation.

To be fair, that happens with a few ships in the franchise.
Just look at the Defiant.

FWIW 725 meters is the length CBS gave to Cryptic when they were making their Kelvin Connie model.

But yeah it is a mess.
 
GeneralJoe344
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15 Dec 2017 00:18

Doctor, would it be possible for you to add in Klingon ships and Romulan ships to the Star Trek pack? Or perhaps the Destiny into the Daedalus/Prometheus pack?
 
KONKOLA
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21 Dec 2017 18:57

The Interstellar blackhole shader isn't compatible with .9.8.0, correct? There is no blackhole.glsl file to replace as there is only a single shader.glsl file. Can you possibly update the mod? It's the only mod I want in Space Engine. Absolutely beautiful.
 
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tRetro-Visor
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21 Dec 2017 19:40

KONKOLA wrote:
The Interstellar blackhole shader isn't compatible with .9.8.0, correct? There is no blackhole.glsl file to replace as there is only a single shader.glsl file. Can you possibly update the mod? It's the only mod I want in Space Engine. Absolutely beautiful.

Not correct. Besides, you shouldn't replace anything.
Create a folder called "data/shaders" in the addons folder and move the blackhole.glsl there. That should do it
 
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22 Dec 2017 14:31

[quote="tRetro-Visor"][quote="KONKOLA"]The Interstellar blackhole shader isn't compatible with .9.8.0, correct? There is no blackhole.glsl file to replace as there is only a single shader.glsl file. Can you possibly update the mod? It's the only mod I want in Space Engine. Absolutely beautiful.[/quote]
Not correct. Besides, you shouldn't replace anything.
Create a folder called "data/shaders" in the addons folder and move the blackhole.glsl there. That should do it[/quote]
There is already a folder named data/shader. The only file in there is Shaders0980.pak. Do I just drop the file next to the pak file? I've tried it before but it didn't change blackhole visuals. I'll try again though. Thank you.
 
KONKOLA
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22 Dec 2017 14:34

[quote="tRetro-Visor"][quote="KONKOLA"]The Interstellar blackhole shader isn't compatible with .9.8.0, correct? There is no blackhole.glsl file to replace as there is only a single shader.glsl file. Can you possibly update the mod? It's the only mod I want in Space Engine. Absolutely beautiful.[/quote]
Not correct. Besides, you shouldn't replace anything.
Create a folder called "data/shaders" in the addons folder and move the blackhole.glsl there. That should do it[/quote]
I just realized that you said to make those folders in the 'addons' folder. My mistake, thank you very much.
 
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kipster
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DoctorOfSpace's Mod Emporium v0.9.8.0

07 Jan 2018 14:21

wow, the next version will have pbr :D
good thing i started up with substance painter and 3d coat about 3-4 months ago...
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Julian
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DoctorOfSpace's Mod Emporium v0.9.8.0

11 Jan 2018 21:33

DoctorOfSpace, I've edited some of the planets (such as Vulcan, Romulus, Qo'noS and Andoria) in your Star Trek systems addon so that their landscapes aren't so flat. We can finally see the symbol of Vulcan, the sun rising over what I imagine to be Mt. Seleya (this landscape was generated by Rodrigo's mod):
scr00296.jpg


Download: Star Trek Systems enhanced bump.pak
 
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DoctorOfSpace
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12 Jan 2018 09:13

Julian, will check it out, might include it or tweak it for the next update. 
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DoctorOfSpace
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14 Jan 2018 17:43

I should note that 0.9.9.0 will have some rudimentary PBR settings for ships so I will be adding PBR features to all of the Trek ships.  This means these screens and all previous screens are not final quality.




Screen accurate USS Discovery
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USS Franklin
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ettore_bilbo
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DoctorOfSpace's Mod Emporium v0.9.8.0

15 Jan 2018 08:01

DoctorOfSpace wrote:
Source of the post Screen accurate USS Discovery

The discovery is really ugly!! I just can't find anything that I like in the last star trek :-D

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