Good to know.
I will look into fixing it, but the model was a lot of work as it is already so I may just leave it and it will work in the next patch/update.
[hr]
Unicron and
XBrain130
I tried Prometheus in an older version of SE, 0.9.7.4 and it crashed every time. I tried editing the SML and it let me spawn the ship, even after I edited the SML back to being the same as it was before. The program still crashed when I put it inside of a pak 100% of the time, but when loose it seems to load occasionally so maybe that is part of the problem
I have a request for both of you. Can you do the following
- Extract the pak file inside of addons, any program like winrar or 7z will do it, and try spawning Prometheus. I suspect it will still crash
- Remove the pak file from the addons directory or else it may continue crashing 100% of the time.
- Navigate to addons\SGx303-304\textures\spacecraft\Stargate and open Prometheus.sml and do the following edit to either the same section or one of the first couple sections with the DetailDiffMap listing.
Material "x303Structure"
{
DiffColor (0.364 0.364 0.364)
SpecColor (0.175 0.175 0.175)
SpecPower 132
SpecMap "Stargate/hull6spec.*"
DiffMap "Stargate/gritpanels.*"
DiffMapAlpha "Transp"
TwoSided true
DetBumpMap "Stargate/zinc03bump.*"
DetBumpScale 15
DetBumpHeight 1
// DetDiffMap "Stargate/gritpanels.*"
// DetDiffScale 2
}
Now try and spawn Prometheus
Doing this allowed me to spawn Prometheus in 0.9.7.4, it still crashed but by turning off one DetailDiffMap then turning it back on would only crash some of the time. This is how I was doing it while working on the model as well, hopefully if you play around with this a bit you might be able to get it loaded.