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Ettore_BilBo's Hangar

Posted: 09 Apr 2019 12:12
by ettore_bilbo
when 0.99 comes out I will update also that mod. for now i'm not doing anything because i've just become dad and the time available is very short :-)

Ettore_BilBo's Hangar

Posted: 09 Apr 2019 13:51
by Mosfet
Congratulations!

Ettore_BilBo's Hangar

Posted: 10 Apr 2019 05:18
by ettore_bilbo
Thanks :-)

Ettore_BilBo's Hangar

Posted: 18 Apr 2019 14:29
by ettore_bilbo
PAK 3 - Modular interplanetary ships

- 18 ships with various purposes
- 1 mini shuttle
- 1 mini cargo

Every module is imported individually, so you can create your own ships adding modules in a .sss file.
I'm working on an automated exporter for blender, but is a hard job and my time is limited.
For the future I want to import also the station modules and create ground modules.

Image
Image

Download Here

Ettore_BilBo's Hangar

Posted: 18 Apr 2019 23:54
by Mr. Abner
Excellent! Nice to see you still working on these.

And congratulations on the new family addition(s). :)

Ettore_BilBo's Hangar

Posted: 19 Apr 2019 00:14
by DoctorOfSpace
ettore_bilbo, fantastic ships as always 

Ettore_BilBo's Hangar

Posted: 16 May 2019 10:02
by SuperMarioFan126
Is there going to be some sort of ground base in the future? Or, perhaps, a spaceport for launching stuff into space?

Ettore_BilBo's Hangar

Posted: 17 May 2019 10:23
by ettore_bilbo
SuperMarioFan126 wrote:
Source of the post Is there going to be some sort of ground base in the future? Or, perhaps, a spaceport for launching stuff into space?

off course... :-D

Ettore_BilBo's Hangar

Posted: 27 May 2019 15:17
by SaltyPilot
Hello! I recently downloaded your domed city addon and i love it, makes really good scenery for screenshots. My only question is that is there any way to not make the cities tumble around on the ground once time is resumed?

Ettore_BilBo's Hangar

Posted: 28 May 2019 08:16
by ettore_bilbo
SaltyPilot wrote:
Source of the post Hello! I recently downloaded your domed city addon and i love it, makes really good scenery for screenshots. My only question is that is there any way to not make the cities tumble around on the ground once time is resumed?

in SE 0.98 my cities are like ships, if you block the orientation to the horizon, this will help.
you can also go in debug mode and set "force orbit" for a major stability.
anyway, these are only tricks. there is no way to add fixed objects to the ground.
with the release of SE 0.99 things should change. but I don't know if it will be possible to add stations and cities only to the planets of the catalogs or even to the procedural ones (although I don't think, unfortunately).

Ettore_BilBo's Hangar

Posted: 07 Jun 2019 09:45
by DomBed1
Hey ettore bilbo, I would know if you could implement the Unlimited Travel Company ships from your old forum into version 0980. That would be really appreciated!

Ettore_BilBo's Hangar

Posted: 07 Jun 2019 12:39
by ettore_bilbo
DomBed1 wrote:
Source of the post Hey ettore bilbo, I would know if you could implement the Unlimited Travel Company ships from your old forum into version 0980. That would be really appreciated!

due to a change of pc I lost the original models.
In theory I should still be able to update for 0.98, maybe even for 0.99.
I'll try, but I don't promise to do it soon :-)

Ettore_BilBo's Hangar

Posted: 07 Jun 2019 23:57
by DomBed1
Ok, thanks for the reply

Ettore_BilBo's Hangar

Posted: 01 Jul 2019 13:50
by ettore_bilbo
I've made a test with textureless PBR materials for my last pak.

Download Here

Ettore_BilBo's Hangar

Posted: 15 Jul 2019 01:05
by SuperMarioFan126
New space station? ;o