Ettore_BilBo's Hangar
Posted: 11 Nov 2016 05:48
========================ETTORE BILBO'S HANGAR========================
BILBO mod __updated for 0.98__
PAK 4 - Modular stations
- 8 modular Stations (with reflections for 0.990, but no PBR)
Every module is imported individually, so you can create your own stations adding modules in a .sss file.
I'm working on an automated exporter for blender, but is a hard job and my time is limited.
Download Here
PAK 3 - Modular interplanetary ships
- 18 ships with various purposes
- 1 mini shuttle
- 1 mini cargo
Every module is imported individually, so you can create your own ships adding modules in a .sss file.
I'm working on an automated exporter for blender, but is a hard job and my time is limited.
For the future I want to import also the station modules and create ground modules.
Download Here
0.990 PBR Test - Download Here
PAK 2 - Modular Stations
- 8 stations with various purposes
some sm files are really heavy, over 300 mb, take this into account!
Download Here
PAK 1 - Modular Ships
- 1 ship for fuel cargo with dock
- 1 ship for various cargo with dock
- 1 ship for passengers with dock
- 1 shuttle
- 1 shuttle with limited warp
sm files are heavy, over 100 mb, take this into account!
Download Here
BLENDER FILE
If you know how to create a mod and you want to have fun I share the blend file with all the modules:
- 4 cargo modules
- 3 habitable modules
- 1 rotating habitable module
- 1 warp module
- 1 engine module
- 1 fusion reactor module
- 3 thruster modules
- 1 connector module for thruster
- 1 dock module
- 2 shuttle models
- 1 propellent tank module
- 1 energy shield module with cockpit view
Download here the blender file
_________________________________________________________________________________________
The Expanse Style MOD __updated for 0.98__
A frigate class ship in "The Expanse" Style, with basic interior.
Download Here
_________________________________________________________________________________________
EVE online mod __updated for 0.98__
!!! Eve online shaders don't use anymore diffuse textures, so not all the models have the original textures !!!
NEW PACK - ALL AMARR SHIPS WITH MULTIPLE TEXTURE
I prepared a pack with all the amarr ships. Textures are not the originals, but diffuse texture rebuilt from the new EVE shader system.
Before you ask me, I immediately say that I will not do the same work for the other races of EVE, it's a job too long I don't want to do
If someone wanted to do it I could prepare tutorials to explain how to do after the holidays.
I intend instead to prepare other packs with the ships that I like the most and the amarr and gallente stations, plus some others...
No engine effects have been added to the ships and some may have cameras in the wrong positions. over time I think to correct these inaccuracies, but if you wanted to do it I would be happy
Download here
PACK 01 - CARRIERS
Download Here
PACK 02 - STATIONS (NOT COMPLETE 17 stations)
Download Here
All models and textures are Copyright © CCP games
_________________________________________________________________________________________
MODULAR STATIONS__updated for 0.978__
NEW MODULAR STATION
Download Here
If you know how to use Blender, I share the original file so you can create more modular stations
Download Blender file
OLD MODULAR STATION
Download Here
_________________________________________________________________________________________
Dome Cities __updated for 0.98__
Download Here
_________________________________________________________________________________________
X3TC mod __updated for 0.98__
Download Here
All models and textures are Copyright © EGOSOFT
_________________________________________________________________________________________
BIG STATIONS__updated for 0.978__
Download Here
_________________________________________________________________________________________
MASSIVE RING 3D__updated for 0.978__
Download Here
_________________________________________________________________________________________
I recommend to set in user.cfg
ClipHeight 2.000000000000000e-003 // collision detection height in kilometers
ClipZNear 5.000000000000000e-004 // near plane clip distance (ignored in logarithmic z buffer mode)
It should not serve, but always do a backup!!
Ettore BilBo
BILBO mod __updated for 0.98__
PAK 4 - Modular stations
- 8 modular Stations (with reflections for 0.990, but no PBR)
Every module is imported individually, so you can create your own stations adding modules in a .sss file.
I'm working on an automated exporter for blender, but is a hard job and my time is limited.
Download Here
PAK 3 - Modular interplanetary ships
- 18 ships with various purposes
- 1 mini shuttle
- 1 mini cargo
Every module is imported individually, so you can create your own ships adding modules in a .sss file.
I'm working on an automated exporter for blender, but is a hard job and my time is limited.
For the future I want to import also the station modules and create ground modules.
Download Here
0.990 PBR Test - Download Here
PAK 2 - Modular Stations
- 8 stations with various purposes
► Show Spoiler
Download Here
PAK 1 - Modular Ships
- 1 ship for fuel cargo with dock
- 1 ship for various cargo with dock
- 1 ship for passengers with dock
- 1 shuttle
- 1 shuttle with limited warp
► Show Spoiler
Download Here
BLENDER FILE
If you know how to create a mod and you want to have fun I share the blend file with all the modules:
- 4 cargo modules
- 3 habitable modules
- 1 rotating habitable module
- 1 warp module
- 1 engine module
- 1 fusion reactor module
- 3 thruster modules
- 1 connector module for thruster
- 1 dock module
- 2 shuttle models
- 1 propellent tank module
- 1 energy shield module with cockpit view
► Show Spoiler
_________________________________________________________________________________________
The Expanse Style MOD __updated for 0.98__
A frigate class ship in "The Expanse" Style, with basic interior.
► Show Spoiler
Download Here
_________________________________________________________________________________________
EVE online mod __updated for 0.98__
!!! Eve online shaders don't use anymore diffuse textures, so not all the models have the original textures !!!
NEW PACK - ALL AMARR SHIPS WITH MULTIPLE TEXTURE
I prepared a pack with all the amarr ships. Textures are not the originals, but diffuse texture rebuilt from the new EVE shader system.
Before you ask me, I immediately say that I will not do the same work for the other races of EVE, it's a job too long I don't want to do
If someone wanted to do it I could prepare tutorials to explain how to do after the holidays.
I intend instead to prepare other packs with the ships that I like the most and the amarr and gallente stations, plus some others...
No engine effects have been added to the ships and some may have cameras in the wrong positions. over time I think to correct these inaccuracies, but if you wanted to do it I would be happy
► Show Spoiler
Download here
PACK 01 - CARRIERS
► Show Spoiler
PACK 02 - STATIONS (NOT COMPLETE 17 stations)
► Show Spoiler
Download Here
All models and textures are Copyright © CCP games
_________________________________________________________________________________________
MODULAR STATIONS__updated for 0.978__
NEW MODULAR STATION
► Show Spoiler
Download Here
If you know how to use Blender, I share the original file so you can create more modular stations
Download Blender file
OLD MODULAR STATION
► Show Spoiler
_________________________________________________________________________________________
Dome Cities __updated for 0.98__
► Show Spoiler
_________________________________________________________________________________________
X3TC mod __updated for 0.98__
► Show Spoiler
All models and textures are Copyright © EGOSOFT
_________________________________________________________________________________________
BIG STATIONS__updated for 0.978__
► Show Spoiler
_________________________________________________________________________________________
MASSIVE RING 3D__updated for 0.978__
► Show Spoiler
_________________________________________________________________________________________
I recommend to set in user.cfg
ClipHeight 2.000000000000000e-003 // collision detection height in kilometers
ClipZNear 5.000000000000000e-004 // near plane clip distance (ignored in logarithmic z buffer mode)
It should not serve, but always do a backup!!
Ettore BilBo