Ultimate space simulation software

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ettore_bilbo
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16 Jun 2018 10:06

Propulsion Disk wrote:
Source of the post How do you do for have lights in stations?

in SpaceEngine you can use light textures. In this case I used different materials with the same completely white light texture, then in sml file you can choose different light colors for different materials.

Mr. Abner wrote:
Source of the post Hope you don't mind me posting some more pics in your thread, ettore_bilbo, but they do feature your station.


Of course not. Cool pics! :-D

Mr. Abner wrote:
Source of the post And I added a couple of starship docks


I have to add a module for really big ship docking :-D
 
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reicou
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16 Jun 2018 12:29

Propulsion Disk wrote:

> Are you asking how to add lights to spacecrafts? I can't really tell, but if you

>  are then you only can when you make the spacecraft in your own 3d editor as a material,

>  not in spaceengine.

Thanks, again, Propulsion :))
 
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Propulsion Disk
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16 Jun 2018 12:48

ettore_bilbo wrote:
Propulsion Disk wrote:
Source of the post How do you do for have lights in stations?

in SpaceEngine you can use light textures. In this case I used different materials with the same completely white light texture, then in sml file you can choose different light colors for different materials.

I didn't say that reicou did, sorry.
I'm good when it comes to Physics, Algebra, Relativity, Space, and SpaceEngine. But I could still use a LOT of help on the things I still don't know. So I hope I get a lot of help on how all that works, here!
 
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reicou
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24 Jun 2018 05:12

Thanks for help, dudes, like Mr. Abner said me, was a problem whir light configuration in the graphics options. 
 
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Stellarator
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08 Aug 2018 13:23

Hey ettore_bilbo, I found your mod page ;). I would like to say that these mods are BEYOND cool! Do the files work for all versions of SE (specifically 0.990)?

BTW, the work you did on module/ship interiors is not that bad - its a start. I am thinking of doing some ship-inside modelling myself in the future and am trying to find some like-minded modders to help me out.

Keep up the awesome work!

 
Futurum Fusionem
 
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ettore_bilbo
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04 Oct 2018 13:58

Working on a series of modular planetary ships...
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planetary01.jpg
planetary02.jpg
planetary03.jpg
planetary04.jpg
planetary05.jpg
 
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DoctorOfSpace
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04 Oct 2018 14:40

Your modules are always very nice.  werdnaforever, would definitely get a kick out of this stuff.
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04 Oct 2018 16:37

ettore_bilbo wrote:
Working on a series of modular planetary ships...

Love your ships (and stations, of course). Look forward to test flying the new ones.

Also wanted to thank you for making the ship modules available as a Blender file. Complete newb in Blender, and never imported anything into SE, but you're making it much easier. :) I will most certainly post pics of anything I make with these modules right here.

And...
scr01745.png
Sophia

...has become one of my favourite ships to tool around the Universe in. One or two tweaks, nothing major.

Keep up the good work. :)
 
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ettore_bilbo
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05 Oct 2018 10:11

New images...

I tried to imagine an Hydrogen scoop for gas giants upper atmosphere. It looks like a huge bicycle horn :-D
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planetary06.jpg
planetary07.jpg
planetary08.jpg
planetary09.jpg
 
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ettore_bilbo
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10 Oct 2018 11:40

render with materials...
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planetary10.jpg
planetary11.jpg
 
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DoctorOfSpace
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10 Oct 2018 11:44

Very nice renders
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ettore_bilbo
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16 Oct 2018 04:27

almost finished...
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planetary13.jpg
planetary14.jpg
planetary12.jpg
 
Mr. Abner
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16 Oct 2018 16:01

Looking good! I like 'em.

I had a larger ship mage up from the modules you provided in Blender format, but Blender always hangs when exporting it to .obj format. It does generate an .obj file, but incomplete — I can load the .obj file back into Blender and I see missing modules, seemingly random. And no .mtl file is generated.  So I tried something much smaller to start with, get my feet wet so to speak. That one worked.  :)

I think I may try the Space Engineer method of ship construction — export each module as a Space Engine ship and build it in .sss format.
 
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ettore_bilbo
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17 Oct 2018 01:39

Mr. Abner wrote:
Source of the post  I can load the .obj file back into Blender and I see missing modules, seemingly random.

You have to set the right parameters in obj format I think... now i don't have time, this evening I'll post a jpg with the correct flag ;-)
 
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ettore_bilbo
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17 Oct 2018 11:02

when export your obj in blender remember to flag this options.
if you use different layers and want to save only one (for example i put all modules in one layer and create the ship in another) select what you want to export and flag "selection only"

attention!
if you use textures, in the .sml file blender use \ instead of / and sometimes this creates problems when importing in SE
Attachments
flag obj export.jpg
flag obj export.jpg (19.49 KiB) Viewed 438 times
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