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ISS Mod

Posted: 21 Jul 2019 01:23
by N0B0DY
Does anyone know if these two lines are recognizable orbit parameters from SE?:
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I am trying to sync the ISS with its real position but it is either a few thousand kms ahead or behind its real position (but on the correct track).
This is today's (21-07-2019) orbital elements and this is what I've got in SE:
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In the manual it says that the epoch must be in Julian days but I don;t know how to convert it from UTC days*
* Correction I found a site that does that (thank you internet & google) - I will report back..

Yay! That site did the trick:
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Use this orbital elements for today:
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ISS Mod

Posted: 21 Jul 2019 17:23
by DoctorOfSpace
I have an old version that HarbingerDawn and I setup a long time ago, similar to the above mod

It has been shared for many years now, and says 0.9.8.1 rather than 0.9.9.0 but it might work

https://drive.google.com/file/d/0B8hmFd ... ZjT1E/view

ISS Mod

Posted: 22 Jul 2019 10:09
by astroclu
Thanks fot that Doctor of Space, I think this version was on the old forum but had not been reposted here. I've tested it in 0.990 and it does work fine. The HST is a great  addition too. I remember I had these on 0.980 but after a hard drive failure and reinstall, I lost it and never found it again. ( I even thought I had imagined the whole thing or seen these models elsewhere since I  
scr00013.jpg

Here's a comparison, the new one on the left side, and the old one on the right side. So you can see it's very similar (with some diferences, such as the cupola windows shutters are open in the old one and closed in the new one, the new one has more soyuz sapcecrafts docked...) and of course the new one, being heavier in file size and graphics ressources, benefits from more detailed structures in the truss section (more polygons and vertices) and the texture/materials are also more detailed. So that's up to you whether you prefer the lightweight version or the heavyweight, depending on what your CPU and GPU can handle. But you now have the option. 
 

ISS Mod

Posted: 22 Jul 2019 11:43
by astroclu
The cupola is definitely a goodie to have so I'll try to modify the "hi-res" model to have the shutter open and be able to use it. 
Here are some views form the cupola.
scr00016.jpg
scr00015.jpg

ISS Mod

Posted: 22 Jul 2019 15:12
by DoctorOfSpace
Pretty simple to just throw in a transparent single pixel image.

ISS Mod

Posted: 22 Jul 2019 15:23
by N0B0DY
Doc any chance we may ever get this ISS?:
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These are all from your post here.
And the Enterprise wouldn't be bad as a cherry in the cake :P

ISS Mod

Posted: 22 Jul 2019 18:27
by DoctorOfSpace
Recent updates completely broke that detailed Enterprise so I never released it

That ISS was random sml edits to the above linked model, doubt I still have them.

There is a really massive Trek pak available in Discord though

ISS Mod

Posted: 23 Jul 2019 07:57
by N0B0DY
DoctorOfSpace wrote:
Source of the post That ISS was random sml edits to the above linked model, doubt I still have them.

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Jokes aside how difficult it would be for a complete rookie like me to transform it again?

ISS Mod

Posted: 21 Aug 2019 13:37
by kosmitek
Is it possible to reduce the size of the entire spacecraft in the editor, and not just individual modules? This option is currently disabled.

ISS Mod

Posted: 21 Aug 2019 14:07
by astroclu
Well, in this case, the ISS is a single huge module, you can select the edit module option and resize the whole station as you wish. 

ISS Mod

Posted: 14 Sep 2019 08:05
by Jackdaw
Is it only me or does anyone else have this problem? When I go to ISS, and when it pops out in my FoV, I get a sudden yet continuous framerate dropping. It drops to 5 FPS, and it keeps that framerate till I look away (and the framerate comes back to normal immediately). I checked my Task Manager, my GPU 3D Engine load suddenly dropped to about 1/3 when the ISS model popped out. 

Image
↑That's when it's normal (See FPS at top left corner)


Image
↑And that's when it gets nuts (See FPS at top left corner)


My specs are in my signature. 

ISS Mod

Posted: 26 Sep 2019 04:45
by FastFourierTransform
Maybe one day, when SpaceEngineerfully implements PBR rendering on SE we can think of this kind of modeling for the ISS:




At least the exterior. PBR its going to be an awesome feature.