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TheRedstoneHive's Addon Library v0.990

Posted: 14 Jun 2019 00:35
by TheRedstoneHive
Addon Library for v0.990+

                                                                                                                   

Catalogs:
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Nebulae:
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Galaxies:
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Shaders:
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Spacecraft:
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Other:
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TheRedstoneHive's Addon Library v0.990

Posted: 14 Jun 2019 09:04
by SquillionthPlanet
Glad to see you're gonna update and make mods for .990+! I was very much hoping for something like this with many modders like you and maybe even Matsoftware if we're lucky. :)

TheRedstoneHive's Addon Library v0.990

Posted: 20 Jun 2019 12:04
by ProximaCentauriB
Can you make the Goblin planet (2015 TG387) that was discovered in our solar system last October? Thanks.

TheRedstoneHive's Addon Library v0.990

Posted: 20 Jun 2019 21:12
by JackDole
ProximaCentauriB wrote:
Source of the post Can you make the Goblin planet (2015 TG387) that was discovered in our solar system last October? Thanks.

Look here: viewtopic.php?f=3&t=546#p30104

TheRedstoneHive's Addon Library v0.990

Posted: 19 Jul 2019 22:18
by TheRedstoneHive
Dyson Swarm Generator v1r1
Quickly whipped up a Dyson swarm generator in python. It basically generates a given quantity of asteroids (or planets) around any given object, in a given quantity of rings. Unfortunately large .sc files take ages to load, and slow down the game quite a lot, so you may not be able to load in a full swarm. I may make a model for the panels someday. Inclination is for each ring.

Dyson Swarm Generator v1r1.zip
(1.38 KiB) Downloaded 59 times

TheRedstoneHive's Addon Library v0.990

Posted: 20 Jul 2019 22:16
by TheRedstoneHive
Dyson Swarm Generator v1r2/3
Updated Dyson Swarm generator, adding features suggested by JackDole:
1. Objects are now flat
2. Changed Planet to Asteroid, even though orbits looked nicer as planets, they showed up in system browser.
3. Added the lines: "NoRings true", "NoAtmosphere true", and "NoClouds" true. Also added "Modulate Colour" to make the objects white in appearance, and turned up the brightness of the objects.
4. Changed output name to: "dyson_{ringQuantity}_{panelQuantity}.sc".

Terrestrial Proxima Centauri b
Also quickly whipped up a Proxima Centauri b mod making it a terrestrial planet. Though no matter what I do, I can't remove the gas giant that was there previously.

Check main post for these addons.