The Plutonian Empire Universe
Version: 0.13Community Contributions Welcome!Update 0.13:
Incorporated Kham132's city lights shaders, added city lights to
dozens of worlds. Also added "warp plane" spacecraft models, imported from
FS9. Credits at the bottom. Added code to some SolSys planets to include
the bumpmaps from Pluton's Solar System mod, but have not included them
myself, so they are commented out by default.
My primary world building project that I've slowly worked on for the last 17 years, which got it's start in a good old fashioned game of Civilization II.
This is a space opera fantasy universe, so if you're not fond of witches, wizards, and demons flying around in FTL spaceships, this probably isn't the kind of storytelling for you.
Set 51,200 years into the future, the Plutonian Empire is led by its founding King through 50 milleniums of evolution, from a puny upstart rebel state on a brand new magical island in the South Atlantic, to complete conquest of an entire universe. Thousands of years of history, countless trillions of planets, and its fair share of successes and setbacks.
It's also terribly author self-insert, so please forgive me for declaring myself the King of the Universe.Ideas and submissions are welcome for this project!
The bulk of my storytelling is on another game, NationStates, but I am adding it bit by bit to the SE wiki info boxes.
The pak file for it includes 10 star systems, some unfinished with missing moons, but I'm getting there. There will definitely be more systems and storylines added in the future. It's a nonstop project! It also includes my terrain mod as well, and some custom atmospheres (.atm models). The addon uses my life probability mod, but it is not required but highly recommended to use with this Plutonian Empire Universe mod. It will help give that "space opera" feel, such as native multicell life around hot, short lived B class stars, which happens anyway in the TPE universe.
Naturally, since this is set in the distant future, the night sky as seen from Sol *will* be different, but not because of stellar proper motion, which SE lacks, but because of artificial, man-made stars nearby. And several Sol system bodies have been terraformed, as one can expect.
I also included several new spacecraft model, one of which that I made with the SE ship editor last year. The rest are models that were originally created by third parties for Microsoft Flight Simulator, but converted for use in Space Engine by me. Credits at the bottom of the readme.https://drive.google.com/open?id=0B1C6R ... W1fa3I4QVk
To install, copy the .pak file to the addons folder in your space engine folder. To use the probability mod, go into your config folder and open main-user.cfg with a text editor such as notepad. Next open the tpe_main-user.cfg, copy the text in that file and paste it into your main-user.cfg, by either commenting out the old life probability generator settings or overwriting it.
Next, to see the custom Wiki Info in your game, open the tpe_wiki.cfg file, and copy and paste the contents into your user-eng-db.cfg, and save.Be sure to make a back up of your config files before doing this as a precaution in case something goes wrong!
The comet that signaled the rise of the Plutonian Empire on Earth in 2020 A.D.
Alien life-terras with city lights!
A shockwave, left over from the creation of an artificial star. From this angle, it almost looks like fried chicken. Yum!
A Plutonian VIP warp plane surveying the dead Earth...
An ecemunopolis moon.
You've met with a terrible fate, haven't you?
One of several worlds, at home and abroad, that recieved canonical Wiki Info box updates!
(The nebulae model in image 3 isn't mine. It was part of another mod; I forgot whose though. But it won't show up if you don't have it. If anyone remembers I'll add a link to that thread.
* 777 models all created by Melvin Rafi of MelJet.com
* 747 models for "RingJet", "Belle Hadean Airways", and "Plutonian Airlines"
all made by Chang Yeon, Vincent Cho of the Project-Opensky team (now defunct).
* 747 model for "TPE Family Plane" created by Hiroshi Igami of the
Project-Opensky team (now defunct).
* 717-200/MD-95 model for "RingJet" created by Erick Cantu of Stewart-Global
Aircraft (SGA, now defunct). Base paintkit textures by Erick Cantu,
modified by me (PlutonianEmpire).
* A-380 models + base textures all created by Robert Versluys. Textures
modified by me (PlutonianEmpire).
* SS Galactic created by me (PlutonianEmpire) with Space Engine Ship Editor.
* Added Kham132's volcano code for pseudo city lights.
* Added pseudo-city lights to dozens of procedural worlds.
* Added several new spacecraft models.
~ One of them is a proper spacecraft. The rest are aeroplane models created by third parties for Microsoft Flight Simulator. I stuck with freeware paint kit models to help reduce copyright issues.
* Added code to some SolSys planets to include the bumpmaps from Pluton's Solar System mod, but have not included them myself, so they are commented out by default.
0.12: Incorporated my Clouds shaders, and updated my terrain mod.
0.1: Initial Release