Ultimate space simulation software

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PlutonianEmpire
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19 Dec 2016 23:25

I have updated my Terrain Mod and my Plutonian Empire Universe mod. Feel free to redownload. :)
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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PlutonianEmpire
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19 Jan 2017 14:02

New Download:

Proxima b

This is the same Proxima b that exists in the Plutonian Empire Universe, but I'm adding it as a separate download as well. Procedural system included. :)
proxima.pak
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Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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PlutonianEmpire
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07 Feb 2017 20:02

Progress update, TPE Universe:

I'm working on the atmospheres of the Solar System bodies, and have been adding the original, pre-terraformed atmosphere compositions to the already existing "Modern Day Earth" composition (77% N2, 20% O2, etc):
SpaceEngine 2017-02-07 19-39-45.png
Composition Data for Io.
Additionally, while researching Jupiter's moon Io, I remembered I had Aurorae for Io, knowing Jupiter has an intense magnetic field and Io in real life is a huge contributor. So I repositioned the Aurora rings to try to represent the flux tube between Jupiter and Io:
SpaceEngine 2017-02-07 19-50-28.png
Aurora for both poles on Io set to Longitude 0.
Source I used: https://en.wikipedia.org/wiki/Io_(moon)#Interaction_with_Jupiter.27s_magnetosphere .
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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PlutonianEmpire
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08 Feb 2017 01:58

New Addition:

Hera

Hera, a fictional lifeterra moon for Jupiter. A bit of "alternate history", if you will. ;) Imagine how different the Solar System might have been if Jupiter managed to form or even snatch an Earth-size moon during the tumultuous beginnings of our star system...
hera.sc
(2.77 KiB) Downloaded 547 times
To install: Copy or move to your Addons>catalogs>planets folder. If these folders do not exist, create them. That's it! Happy exploring! :)

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Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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PlutonianEmpire
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05 Mar 2017 01:40

I have uploaded a new version of the planet palette mod. :)

It is here:
palette.cfg
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Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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N0B0DY
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05 Mar 2017 04:10

I have uploaded a new version of the planet palette mod. :)

It is here: palette.cfg
Thank You PlutonianEmpire ! And I was thinking: ''Something is missing from the new forums..'' :)
MSIX299MB,[email protected](8C/16T),[email protected](CL16),GTX1080Ti@11GBGDDR5X,OS:WIN10x64@2xSSDSATA3RAID0
 
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PlutonianEmpire
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06 Apr 2017 03:15

The Plutonian Empire Universe mod has been updated to 0.13! :)

http://forum.spaceengine.org/viewtopic. ... p=143#p143

EDIT: I forgot to mention, every ship in this addon will have a max Warp Factor of 24, so be careful. This is to simulate the instant travel available from one side of the universe to the other in seconds in the TPE universe. If you want precision speed, hover your cursor over the boost exponent slider during warp mode, and use the mouse wheel, if you have one. I lost track of how many times I over shot my destination when using the keyboard for warp speed control. :lol:
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
Airea
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12 May 2017 17:44

Im having a problem to where the tpe versions of our planets dont not show up
 
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PlutonianEmpire
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12 May 2017 19:16

What does the console say?
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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Zero_Industria
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15 May 2017 09:29

This is some super awesome stuff, I too have been slowly working on my own worldbuilding project, it is currently known as Stellare.
All hail the Industrian Empire! May her glory rain down upon all like beams of light!
 
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PlutonianEmpire
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24 Jun 2017 21:58

Im having a problem to where the tpe versions of our planets dont not show up
Are you still having this issue? Does the se.log or the in game console say anything about this?
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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PlutonianEmpire
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16 Jul 2017 03:47

Just for fun: a "tilted Earth" mod, where I bumped up our obliquity. :D
SpaceEngine 2017-07-16 03-47-29.png
New Obliquity: 79.91963239 degrees
Attachments
DreamSys3.sc
Filename is because it was inspired by a dream.
(189 Bytes) Downloaded 451 times
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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PlutonianEmpire
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20 Jul 2017 21:53

I have three new updates! :D

TPE Universe: http://forum.spaceengine.org/viewtopic. ... p=155#p143
I made major changes, so I bumped up the version number extra. The Sol System is now completely different! :D  I also tried to fix bugs. Here's hoping it works. :)

Finally! A Spaceships mod!: http://forum.spaceengine.org/viewtopic. ... p=155#p154
Really they're just the warp planes from my TPE Universe mod, so if you have that already, you probably don't need this. :)

And last, but not least: http://forum.spaceengine.org/viewtopic. ... p=155#p155
An update to my terrain mod: I include more sophisticated clouds to be compatible with Rodrigos, but it should be fine on it's own too. I'll leave the simpler version up too. :) Like the warp planes, this is also included in the TPE Universe, but it's a seperate download for those who don't want the TPE Universe project. :)
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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PlutonianEmpire
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27 Jul 2017 03:00

I added another new mod: Spitfire. It splits our Sun into two. It's at the bottom of this post: http://forum.spaceengine.org/viewtopic. ... p=152#p152

Beware, there is a period calculation bug in SpaceEngine that causes comets not given a Period parameter to show up at the barycenter, so please turn off the comet tails while visiting Sol if you have this mod. To Install, just place in the addons folder, that's it! To uninstall, delete or move to a temporary location. :)

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Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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elemental
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27 Jul 2017 06:13

PlutonianEmpire, your mod is getting awesomer and awesomer, I installed it nearly, only but the readme says ''this *will* reset your catalog galaxy seeds! Write down the first digits of your bookmarks (RS xxxx-, for example)'' I don't quite get it. Does the mod resets the designations of procedural objects only, or is the original procedural catalog wholly revamped? Why writing the 1st digits of my book marks keep my destinations? Looking forward to an explanation. :-)
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