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Kspeher
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Sternenwart System: Custom Catalog

11 Jan 2018 20:34

This Mod is called Sternenwart, which is the first ever Mod I have created on Space Engine. It is a binary Star System which includes a K and M type Star on fairly distant orbits. The system went thru many changes as I tried to make up my mind. After the save file was lost, due to corruption, I worked on a new and improved system. Which is very similar to the old one but has some changes to it, mostly to the M star system. 

The System has:
  1. 20 Planets
  2. 4 Dwarf Planets
  3. Asteroid Belts/Comets
  4. Interesting an varied worlds
  5. >400 Objects
Planed: *Infos for the Planets, not moons there are too many now :?*

This Mod was created by using,
http://forum.spaceengine.org/viewtopic.php?t=251, by Rodrigo
and JackDole's Asteroid Belt Generator:http://forum.spaceengine.org/viewtopic.php?t=222
Special thanks to them

The Terrain and Cloud Mod by Rodrigo was used at first but later dropped due some planets looking better without it, and the laptop being unable to handle it. The Belt Generator was used for the swarm of moons around Gas Giant/Ice Giants and, of course, the asteroid belts and comets.

This is the current addon video, there will be one showing more and all of the systems at some point:


Here are the Files (For each update please reinstall the files)
1.Place this into Catalogs Stars:
Central Sternenwart Bary.sc
(140 Bytes) Downloaded 121 times


2.Place this into Catalogs Planets:
Sternenwart.sc
(369.14 KiB) Downloaded 114 times


3.This file is for the comets/asteroid/minor moons and such (Also put this into Catalogs Planets):
Sternenwart Minors.sc
(824.3 KiB) Downloaded 100 times

Now lets get some Pictures:
► Show Spoiler


Lastest Update:
Update Nr:8 (Beautification)=1/8/2019
*Fixed Cloud Bugs on all Gas Giants
*Changed Planet/Moon placement in some place to make it more realistic
*Changed Greenhouse Effect on some worlds to be more realistic
*Changed Aurora color to somewhat fit the Atmospheric composition
*Made all Atmospheric Worlds more beautiful
*Fixed some jagged terrain issues on some Worlds
*Changed some names that where difficult to pronounce to other names (mostly Greek and Roman ones)
Last edited by Kspeher on 08 Jan 2019 11:24, edited 30 times in total.
Its Rocket Science
 
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JackDole
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Sternenwart System: Custom Catalog

11 Jan 2018 22:35

An "Sternenwart" is the head of an observatory (Sternenwarte)
"Star's way" would translate into German with "Sternenweg".

I do not know the expression "Sternenwart" as a translation of "Star's way". But of course I do not know every German word. Maybe you could point out where you found it. (I'm German)

But you could translate "Sternenwart" also with "Star's warden" or "Star's guard".
JackDole's Universe: http://forum.spaceengine.org/viewtopic.php?f=3&t=71
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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Kspeher
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Sternenwart System: Custom Catalog

12 Jan 2018 08:09

JackDole wrote:
Source of the post An "Sternenwart" is the head of an observatory (Sternenwarte)"Star's way" would translate into German with "Sternenweg".I do not know the expression "Sternenwart" as a translation of "Star's way". But of course I do not know every German word. Maybe you could point out where you found it. (I'm German)But you could translate "Sternenwart" also with "Star's warden" or "Star's guard".


While yes the name Sternenwart does translate to the other names too, I have heard that it does also translate (roughly=really stretching what its possibe) to "Stars-way"(Called my friend in Germany+ My Dad). The name is Sternenweg is more fitting to the translation I admit, but I found the name Sternenwart better. But thank you for pointing it out, I hope you can enjoy the mod anyway! :D 
If you find anymore "weird things", please point them out! The system is not 100% realistic of course.
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SixStringLee
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Sternenwart System: Custom Catalog

11 Aug 2019 12:09

These seem to crash my SE program (0.9.8.0 beta) in boot-up. I put them in the proper folders....do I need some other Mod, or am just out of luck on this one?
 
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JackDole
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Sternenwart System: Custom Catalog

11 Aug 2019 23:46

SixStringLee wrote:
Source of the post These seem to crash my SE program (0.9.8.0 beta) in boot-up. I put them in the proper folders....do I need some other Mod, or am just out of luck on this one?

You have too many addons!  See my answer here: Silicon's Canis Major setting
JackDole's Universe: http://forum.spaceengine.org/viewtopic.php?f=3&t=71
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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SixStringLee
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Sternenwart System: Custom Catalog

12 Aug 2019 13:02

JackDole wrote:
SixStringLee wrote:
Source of the post These seem to crash my SE program (0.9.8.0 beta) in boot-up. I put them in the proper folders....do I need some other Mod, or am just out of luck on this one?

You have too many addons!  See my answer here: Silicon's Canis Major setting

Yeah...I figured. It's probably why I also have problems with Tabby's Star. Can I install SE to a different folder and run it separately? Like say I wanted to run 0.9.8.0 e and 0.9.8.0....could that be done?
 
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SixStringLee
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Sternenwart System: Custom Catalog

12 Aug 2019 14:45

Never mind that Jack...I discovered it works on my own. lol But it reminds me of something that has puzzled me since day one. I was going to ask what mod I must have installed to make the Great Lakes appear partially dried up...but after installing it separately from the original install, I realize it isn't a mod...it comes that way.

Why do the Great Lakes appear partially dried up, and is there anything I can do to fix that?
(note: Image is of a fresh install without ANY addons including SolarSystemHD or SolarSystemUltra...just 0.9.8.0)
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JackDole
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Sternenwart System: Custom Catalog

12 Aug 2019 18:47

SixStringLee wrote:
Source of the post Can I install SE to a different folder and run it separately?

Yes. For example, I have two SE 0.980 and two SE 0.980_e installations. Also some older SE versions.
JackDole's Universe: http://forum.spaceengine.org/viewtopic.php?f=3&t=71
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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SixStringLee
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Sternenwart System: Custom Catalog

12 Aug 2019 19:00

JackDole wrote:
SixStringLee wrote:
Source of the post Can I install SE to a different folder and run it separately?

Yes. For example, I have two SE 0.980 and two SE 0.980_e installations. Also some older SE versions.

Yeah...I replied without quoting that I figured it out...but added another issue about sea level on Earth just after that. Still getting used to the forum.
 
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JackDole
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Sternenwart System: Custom Catalog

13 Aug 2019 00:26

SixStringLee wrote:
Source of the post but added another issue about sea level on Earth

I can not tell you much about the problem with the sea level.
It seems to be due to the textures. You probably can not do much.
You could change the 'BumpOffset' and the 'Heigth' of the 'Ocean', but then you would change the other coasts as well.
(Incidentally, the problem also exists in SE 0.990.)
JackDole's Universe: http://forum.spaceengine.org/viewtopic.php?f=3&t=71
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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SixStringLee
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Sternenwart System: Custom Catalog

13 Aug 2019 07:51

JackDole wrote:
SixStringLee wrote:
Source of the post but added another issue about sea level on Earth

I can not tell you much about the problem with the sea level.
It seems to be due to the textures. You probably can not do much.
You could change the 'BumpOffset' and the 'Heigth' of the 'Ocean', but then you would change the other coasts as well.
(Incidentally, the problem also exists in SE 0.990.)

It appears to be a global 'drought' lol. I assume the file to edit would be in the Catalogs0980.pak....SolarSys.sc? I've tried tinkering with it, but I'm not sure what values would work. It's tricky. I'm surprised they haven't fixed that issue. To me...it's a big one.
 
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SixStringLee
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Sternenwart System: Custom Catalog

13 Aug 2019 10:48

JackDole wrote:
Source of the post You could change the 'BumpOffset' and the 'Heigth' of the 'Ocean',

I have tried everything I know. Of course this kind of script editing is not my field of expertise. I have used grayscale/bump maps, etc. before in Sim City...and it looks like the bump map is no good. While the global water level is a tad low in SE, the Great Lakes are just not deep (dark) enough in the bump map itself. This is something that's bothered me for years with SE. I didn't see that in other space sims...maybe they can steal their bump maps...lol
I'd really, really like to see them come up with a fix for this...any idea who I could talk to about it?

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