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Rodrigos Terrain & Clouds Mod

Posted: 23 Jun 2017 06:24
by Spacer
thanks rodrigo! looks awesome. working well with my beta version too! :)

Rodrigos Terrain & Clouds Mod

Posted: 26 Jun 2017 12:03
by SpaceNer
Why do most places when on surface look spikey? It makes it not look good, or makes it look weird.
Mostly everywhere i look is fully loaded in.
I have a screenshot
Is the reason because i have 1K Worlds installed?

Rodrigos Terrain & Clouds Mod

Posted: 06 Jul 2017 22:25
by Bell's Theorem
Thanks again Rodrigo!

Rodrigos Terrain & Clouds Mod

Posted: 08 Jul 2017 14:05
by rodrigo
SpaceNer wrote:
Why do most places when on surface look spikey? It makes it not look good, or makes it look weird.
Mostly everywhere i look is fully loaded in.
I have a screenshot
Is the reason because i have 1K Worlds installed?

Noted
I uploaded a new version to tone it down.
Also reworked the rivers, check it out and give some feedback!

Rodrigos Terrain & Clouds Mod

Posted: 09 Jul 2017 09:39
by SpaceNer
Where is the new version?

Rodrigos Terrain & Clouds Mod

Posted: 09 Jul 2017 11:06
by HarbingerDawn
SpaceNer wrote:
Source of the post Where is the new version?

Look in the second post.

Rodrigos Terrain & Clouds Mod

Posted: 09 Jul 2017 16:13
by Julian
With the new river code, rivers on some planets are affected by the "mirage" bug where very shallow bodies of water dry up as you approach them.

Rodrigos Terrain & Clouds Mod

Posted: 10 Jul 2017 13:38
by SpaceNer
Terrain is still spikey...

Rodrigos Terrain & Clouds Mod

Posted: 10 Jul 2017 15:21
by Julian
SpaceNer, do you only see spiky terrain on the walls of canyons?

Rodrigos Terrain & Clouds Mod

Posted: 11 Jul 2017 07:37
by SpaceNer
No, I see them on mountains or hills.

Rodrigos Terrain & Clouds Mod

Posted: 11 Jul 2017 20:14
by PlutonianEmpire
Correct me if I'm wrong, but I think some of the spikiness is an intentional part of the design. There's plenty of spiky rock forms here on Earth too, for example.

Rodrigos Terrain & Clouds Mod

Posted: 12 Jul 2017 02:11
by Mosfet
SpaceNer, to try to understand if there's a problem and if it's indeed related to mods you have, you could provide also the position and name of the planet you're visiting, by attaching screenshots captured with Ctrl+F11.

Rodrigos Terrain & Clouds Mod

Posted: 12 Jul 2017 13:42
by SpaceNer
It's not just one, planet, its basically ALL planets.

Rodrigos Terrain & Clouds Mod

Posted: 12 Jul 2017 13:58
by Mosfet
Then I suggest you to rename temporarily your addons folder, revert 1K Worlds mod and create a new addons folder where you can place only Rodrigo's mod, and see if one of your previous visited planets has changed or it's still "spiky".

Rodrigos Terrain & Clouds Mod

Posted: 13 Jul 2017 17:37
by rodrigo
Sigh... yes, this "spikiness"is intentional, it´s there to simulate rocks, although in some places (basically near the rivers origin) they become too prominent.  There are ways to address this, but they kill the rock effect everywere, so I prefer do keep them.
I've made some changes to tone them down, but it's not completely gone.
If you want a version WITHOUT the rocks, try the file posted on the second comment