I was looking through the code, and I noticed that some of the hills and montes were given variable features based on the rivers. Very neat!
This also reminded me of a post I saw on reddit, where this guy posted a pic of a portion of the Sahara that looked like lazy texturing, and found out these mounds of dune formations, were actually called Dune Stars. Would it be possible to do something similar with the SE dunes, and make them variable like the hills and montes are?
One idea might be to use dunesFraction as the controller, rather than the rivers like with the Montes?https://en.wikipedia.org/wiki/Dune#Star
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