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How to Make City Lights (0.980+)

Posted: 27 Mar 2017 14:12
by Quarior
Oh. In one sentence, I started a debate. I am not creator of this thread but maybe it would be better to continue it in another thread in Feedback and Suggestions ?
Just though I said that, I do not think it's in the list of properties but maybe it's quick to do.
Copy pasted from the volcano shader by renaming CityLights, added
CityLightsColor
CityLightsBright //instead of CityLightsTemp
.
In short, only SpaceEngineer will have the answer and
we will wait, unless it is planned to make mods that add functionality :).


Other people tested this method and parameters to suggest/share ?

How to Make City Lights (0.980+)

Posted: 15 Apr 2017 10:59
by longname
What do you mean replace all volcano tags?

How to Make City Lights (0.980+)

Posted: 28 Sep 2017 17:55
by smellywilie
I have a problem with the volcano codes

How to Make City Lights (0.980+)

Posted: 28 Sep 2017 18:58
by WildOne657
smellywilie, What´s the problem?

How to Make City Lights (0.980+)

Posted: 29 Sep 2017 15:12
by smellywilie
The volcano lights light up too much and happens on daytime as well

How to Make City Lights (0.980+)

Posted: 29 Sep 2017 16:21
by WildOne657
smellywilie, You can control de brightness of the volcanos with the "GlowBright" parameter and make it happen on night time with the "GlowMode" parameter:

 Surface
 {
 GlowMode       "Night"
 GlowColor      (0.70, 0.80, 0.40)
 GlowBright      1.8
 volcanoMagn     0.0
 volcanoFreq     1.0
 volcanoDensity  15
 volcanoOctaves  7
 volcanoActivity 0.9
 volcanoFlows    0.262
 volcanoRadius   3.0
 volcanoTemp     1e+007
 lavaCoverTidal  0
 lavaCoverSun    0
 lavaCoverYoung  0
 }

How to Make City Lights (0.980+)

Posted: 30 Sep 2017 07:23
by marscanwait
were i do edit the planet to put the code? i tried on rar but it dint let me edit

How to Make City Lights (0.980+)

Posted: 30 Sep 2017 08:37
by Quarior
marscanwait wrote:
were i do edit the planet to put the code? i tried on rar but it dint let me edit

You open .sc file with Notepad or Notepad ++ and you put in the Surface tag if a planet in a script.sc locate in catalogs/planets

How to Make City Lights (0.980+)

Posted: 30 Sep 2017 14:46
by marscanwait
Quarior wrote:
marscanwait wrote:
were i do edit the planet to put the code? i tried on rar but it dint let me edit

You open .sc file with Notepad or Notepad ++ and you put in the Surface tag if a planet in a script.sc locate in catalogs/planets

the problem is: wen i open with note pad is confusing (because isnt look like as it should be

How to Make City Lights (0.980+)

Posted: 30 Sep 2017 15:57
by XBrain130
marscanwait wrote:
Quarior wrote:
marscanwait wrote:
were i do edit the planet to put the code? i tried on rar but it dint let me edit

You open .sc file with Notepad or Notepad ++ and you put in the Surface tag if a planet in a script.sc locate in catalogs/planets

the problem is: wen i open with note pad is confusing (because isnt look like as it should be

Open it with word

How to Make City Lights (0.980+)

Posted: 02 Jan 2018 12:49
by aFinapple
Is there any chance someone could explain what the values mean when it comes to the lights? 

How to Make City Lights (0.980+)

Posted: 03 Jan 2018 18:25
by kham132
aFinapple, I wouldn't know, the best place to ask that would probably be here. Here's my guess on it.
volcanoMagn     0.740309     //how high they are
 volcanoFreq     0.667578     //how often they appear
 volcanoDensity  0.4     //how dense they are
 volcanoOctaves  3     //their size variation
 volcanoActivity 0.99293     //% of active volcanoes
 volcanoFlows    0.783513     //how far the lava flows go in km(?)
 volcanoRadius   0.599179     //radius of a volcano in km(?)
 volcanoTemp     1596.42     //temp of lava in C

How to Make City Lights (0.980+)

Posted: 03 Jan 2018 19:38
by kham132
Quarior wrote:
CityLightsColor
CityLightsBright //instead of CityLightsTemp


Where would I put this?

How to Make City Lights (0.980+)

Posted: 05 Jan 2018 14:13
by Quarior
kham132 wrote:
Quarior wrote:
CityLightsColor
CityLightsBright //instead of CityLightsTemp


Where would I put this?

Is a suggestion setting for Space Engine I hope, actually doesn’t exist/work.