SE Atmospheres 2.0 + Solar System Improved
(update 12 May 2017)
Press the name to start download
Place files in the SpaceEngine folder, with replacing
Two mods are combined in one. Why? Because of Solar system - in it one without another will work incorrectly.
The first part improves the available atmospheres and adds 11 new. The second part improves a set of planets and satellites of our system.
SE Atmospheres 2.0 description:
[spoiler]
Atmospheres completely rewritten:
- Venus (the dawn is bright red as it must be, in the new version blue in height is added),
- Pluto (more modest but realistic)
Atmospheres corrected:
- Mars (height, colors),
- Jupiter (height),
- Neptune (softer color)
Atmospheres from Solar system added:
- Saturn (blue in height added so the atmosphere now supports rings winter of 0.981)
- Uranus
Thus number of the atmospheres in our system is now full.
New atmospheres from StarCraft added:
- Char (for hot evil planets)
- Shakuras (comfort deserts)
- Kaldir (white, for winter worlds)
- Zerus (jungle worlds)
New atmospheres from Wikipedia planet types:
- Hot giant (use only inside solar corona)
- Helium giant
- Carbon world
- Brown dwarf
- Desert
- Universal (created specially so hue control never spoils the dawn)
[/spoiler]
Screenshots:
[spoiler][/font]
[/spoiler]
Solar System Improved description:
[spoiler]
- Earth map doesn't suffer from jpeg-artifacts anymore. It hasn't become larger, but is simply saved in quality, not 4 of 12.
- Venus is completely rewritten. New clouds and surface, real elevation map by data from Magellan.
- Gas giants of our system don't look as stone anymore, now you can dive into Jupiter, Saturn, Uranus and Neptune and watch the skies.
- New HD textures for all 4 gas giants. Even better than in previous versions. There are no joints anymore.
- Ring textures of Uranus and Neptune are increased and improved.
- Rings of all giants except Saturn are slightly more bright (hardly visible instead of completely invisible). Even if it doesn't correspond to the real situation, rings worth to be seen (by the way as well as nebulae).
- For 3 of 4 giants the additional inner layer of clouds is added, it appears under the player when landing, strengthening feeling of presence in the sky (for Jupiter this addition is impossible since because of his sizes the layer would appear either with corners, or above the player).
- Designed HD textures and bumps of Pluto, Charon, Sedna, Umbriel, Titania, bumps of Mimas and Callisto. Author - Kexitt.
- Designed HD textures and bumps of Ariel, Oberon, Miranda. Author - Snowfall-The-Cat.
- Improved map of Ceres. Author - RVS. Improved Ceres bump from NASA.
- Correction for these and other maps by me: smoothing of poles and joints, size increase, detalization, etc.
(Thus practically all planets and large satellites are processed. It is easier to tell what is absent in the mod: there are no bumps for Enceladus and Rhea. All the rest is done.)
- Pluto is turned to Charon by a reverse side from the "heart" as in real space.
- Mars and Pluto atmospheres are significantly corrected: they were unfairly high, now they are realistic. Pluto has +40 degree greenhouse as in real space.
[/spoiler]
Screenshots:
[spoiler][/font]
[/spoiler]
Orbit shader
Put into SpaceEngine/addons/shaders
In SE 0.981 there will be a control of how you want to see orbits.
For now I made beautiful orbit look. Position of planets becomes obvious.
[spoiler][/color][/font]
[attachment=0]Orbit shader.png[/attachment][/color][/font]
[/spoiler]
Music mod
Unpack to SpaceEngine/addons
The initial music folder may stay as is. It will not play as long as the mod is installed.
The point is that initial tracks in SE are very sluggish. Yes, they are suitable for space and perform the function of an infinite background, but I am a fan of more substantial music, so I created the collection (also with a contextual binding) from various games, movies, clips and demoscenes. Some of them are rhythmical, others are sad, the third are scary, but there are no neutral ones. You may not happen to know many of them, but the choice logic generally was that in a source there was an event similar to one binded in SE. For example on oceania with life goes the music from "Submarine Titans" (an underwater strategy) and on the ice worlds there is a track from a very snowy mission in "Breed".
Also the mod replaces all two sounds of clicks to similar from StarCraft.
Known issues:
- For several seconds after start of a game 2 tracks play at once, then one of them fades away. It is not my fault, SE works this way.
- The contextual binding not always works, it happens also to official music.
- After some time you will get tired of this mod. 70 substantial tracks is a few number, you will memorize everything and will begin to recognize the them. Later you will return to initial tracks or silence. I realize that my mod is a temporary fun.
Also visit
Planet mods: TRAPPIST-1, colonization, Gloria, Snickers